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Buzhen Huang

11 accepted papers

2026

Occluded Human Body Capture with Frequency Domain Denoising Prior

CVPR 2026

Monocular human motion capture in occlusion scenarios presents significant challenges. Although a few works have explicitly considered the occlusion problem, image-based methods are unreliable due to the lack of temporal constraints while video-based approaches cannot gain sufficient knowledge from

Cited by 0SourcecodeScholar
2026

Stability-Driven Motion Generation for Object-Guided Human-Human Co-Manipulation

CVPR 2026

Co-manipulation requires multiple humans to synchronize their motions with a shared object while ensuring reasonable interactions, maintaining natural poses, and preserving stable states. However, most existing motion generation approaches are designed for single-character scenarios or fail to accou

Cited by 0SourceScholar
2025

Generalizable Human Gaussians from Single-View Image

ICLR 2025poster

In this work, we tackle the task of learning 3D human Gaussians from a single image, focusing on recovering detailed appearance and geometry including unobserved regions. We introduce a single-view generalizable Human Gaussian Model (HGM), which employs a novel generate-then-refine pipeline with the…

2025

Occlusion-Aware 6D Pose Estimation with Visual Observation Guided Diffusion Model

IROS 2025

Category-level 6D pose estimation in cluttered and occluded environments is a challenging task. Most existing methods rely on deterministic point-based correspondences to estimate target poses, which cannot consider the uncertainty for occluded objects, and thus result in inferior performance. In th

Cited by 0SourceScholar
2025

Reconstructing Close Human Interaction with Appearance and Proxemics Reasoning

CVPR 2025poster

Due to visual ambiguities and inter-person occlusions, existing human pose estimation methods cannot recover plausible close interactions from in-the-wild videos. Even state-of-the-art large foundation models (e.g., SAM) cannot accurately distinguish human semantics in such challenging scenarios. In…

Cited by 0SourcePDFScholar
2025

TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization

CVPR 2025poster

Synthesizing diverse and physically plausible Human-Scene Interactions (HSI) is pivotal for both computer animation and embodied AI. Despite encouraging progress, current methods mainly focus on developing separate controllers, each specialized for a specific interaction task. This significantly hin…

Cited by 3SourcePDFScholar
2024

Closely Interactive Human Reconstruction with Proxemics and Physics-Guided Adaption

CVPR 2024poster

Existing multi-person human reconstruction approaches mainly focus on recovering accurate poses or avoiding penetration but overlook the modeling of close interactions. In this work we tackle the task of reconstructing closely interactive humans from a monocular video. The main challenge of this tas…

2023

Physics-Guided Human Motion Capture with Pose Probability Modeling

IJCAI 2023poster

Incorporating physics in human motion capture to avoid artifacts like floating, foot sliding, and ground penetration is a promising direction. Existing solutions always adopt kinematic results as reference motions, and the physics is treated as a post-processing module. However, due to the depth amb…

2023

Reconstructing Groups of People with Hypergraph Relational Reasoning

ICCV 2023poster

Due to the mutual occlusion, severe scale variation, and complex spatial distribution, the current multi-person mesh recovery methods cannot produce accurate absolute body poses and shapes in large-scale crowded scenes. To address the obstacles, we fully exploit crowd features for reconstructing gro…

Cited by 16PDFcodeScholar
2022

Neural MoCon: Neural Motion Control for Physically Plausible Human Motion Capture

CVPR 2022poster

Due to the visual ambiguity, purely kinematic formulations on monocular human motion capture are often physically incorrect, biomechanically implausible, and can not reconstruct accurate interactions. In this work, we focus on exploiting the high-precision and non-differentiable physics simulator to…

Cited by 40PDFScholar