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Liang Pan

59 accepted papers

2026

Agility Meets Stability: Versatile Humanoid Control with Heterogeneous Data

ICRA 2026poster

Humanoid robots are envisioned to perform a wide range of tasks in human-centered environments, requiring controllers that combine agility with robust balance. Recent advances in locomotion and whole-body tracking have enabled impressive progress in either agile dynamic skills or stability-critical …

2026

EgoTwin: Dreaming Body and View in First Person

ICLR 2026poster

While exocentric video synthesis has achieved great progress, egocentric video generation remains largely underexplored, which requires modeling first-person view content along with camera motion patterns induced by the wearer's body movements. To bridge this gap, we introduce a novel task of joint…

Cited by 0SourceScholar
2026

EmbodMocap: In-the-Wild 4D Human-Scene Reconstruction for Embodied Agents

CVPR 2026

Human behaviors in the real world naturally encode rich, long-term contextual information that can be leveraged to train embodied agents for perception, understanding, and acting.However, existing capture systems typically rely on costly studio setups and wearable devices, limiting the large-scale c

Cited by 0SourcecodeScholar
2026

Embracing Bulky Objects with Humanoid Robots: Whole-Body Manipulation with Reinforcement Learning

ICRA 2026poster

Whole-body manipulation (WBM) for humanoid robots presents a promising approach for executing embracing tasks involving bulky objects, where traditional grasping relying on end-effectors only remains limited in such scenarios due to inherent stability and payload constraints. This paper introduces a…

2026

PhysX-Anything: Simulation-Ready Physical 3D Assets from Single Image

CVPR 2026

3D modeling is shifting from static visual representations toward physical, articulated assets that can be directly used in simulation and interaction. However, most existing 3D generation methods overlook key physical and articulation properties, thereby limiting their utility in embodied AI. To br

Cited by 0SourcecodeScholar
2026

PureCC: Pure Learning for Text-to-Image Concept Customization

CVPR 2026

Existing concept customization methods have achieved remarkable outcomes in high-fidelity and multi-concept customization. However, they often neglect the influence on the original model's behavior and capabilities when learning new personalized concepts. To address this issue, we propose PureCC. Pu

Cited by 0SourcecodeScholar
2026

Scaling Spatial Intelligence with Multimodal Foundation Models

CVPR 2026

Despite remarkable progress, multimodal foundation models still exhibit surprising deficiencies in spatial intelligence. In this work, we explore scaling up multimodal foundation models to cultivate spatial intelligence within the SenseNova-SI family, built upon established multimodal foundations in

Cited by 0SourcecodeScholar
2026

WorldLens: Full-Spectrum Evaluations of Driving World Models in Real World

CVPR 2026

Generative world models are reshaping embodied AI, enabling agents to synthesize realistic 4D driving environments that look convincing but often fail physically or behaviorally. Despite rapid progress, the field still lacks a unified way to assess whether generated worlds preserve geometry, obey ph

Cited by 0SourcecodeScholar
2025

3DTopia-XL: Scaling High-quality 3D Asset Generation via Primitive Diffusion

CVPR 2025highlight

The increasing demand for high-quality 3D assets across various industries necessitates efficient and automated 3D content creation. Despite recent advancements in 3D generative models, existing methods still face challenges with optimization speed, geometric fidelity, and the lack of assets for phy…

2025

A Plug-and-Play Physical Motion Restoration Approach for In-the-Wild High-Difficulty Motions

ICCV 2025poster

Extracting physically plausible 3D human motion from videos is a critical task. Although existing simulation-based motion imitation methods can enhance the physical quality of daily motions estimated from monocular video capture, extending this capability to high-difficulty motions remains an open c…

2025

Are VLMs Ready for Autonomous Driving? An Empirical Study from the Reliability, Data and Metric Perspectives

ICCV 2025poster

Recent advancements in Vision-Language Models (VLMs) have fueled interest in autonomous driving applications, particularly for interpretable decision-making. However, the assumption that VLMs provide visually grounded and reliable driving explanations remains unexamined. To address this, we introduc…

2025

AvatarGO: Zero-shot 4D Human-Object Interaction Generation and Animation

ICLR 2025poster

Recent advancements in diffusion models have led to significant improvements in the generation and animation of 4D full-body human-object interactions (HOI). Nevertheless, existing methods primarily focus on SMPL-based motion generation, which is limited by the scarcity of realistic large-scale inte…

Cited by 6SourcePDFScholar
2025

Diff2I2P: Differentiable Image-to-Point Cloud Registration with Diffusion Prior

ICCV 2025poster

Learning cross-modal correspondences is essential for image-to-point cloud (I2P) registration. Existing methods achieve this mostly by utilizing metric learning to enforce feature alignment across modalities, disregarding the inherent modality gap between image and point data. Consequently, this par…

2025

DynamicCity: Large-Scale 4D Occupancy Generation from Dynamic Scenes

ICLR 2025spotlight

Urban scene generation has been developing rapidly recently. However, existing methods primarily focus on generating static and single-frame scenes, overlooking the inherently dynamic nature of real-world driving environments. In this work, we introduce DynamicCity, a novel 4D occupancy generation f…

Cited by 0SourcePDFScholar
2025

GauUpdate: New Object Insertion in 3D Gaussian Fields with Consistent Global Illumination

ICCV 2025poster

3D Gaussian Splatting (3DGS) is a prevailing technique to reconstruct large-scale 3D scenes from multiview images for novel view synthesis, like a room, a block, and even a city. Such large-scale scenes are not static with changes constantly happening in these scenes, like a new building being built…

Cited by 0SourcePDFScholar
2025

GeneMAN: Generalizable Single-Image 3D Human Reconstruction from Multi-Source Human Data

NeurIPS 2025poster

Given a single in-the-wild human photo, it remains a challenging task to reconstruct a high-fidelity 3D human model. Existing methods face difficulties including a) the varying body proportions captured by in-the-wild human images; b) diverse personal belongings within the shot; and c) ambiguities i…

Cited by 0SourceScholar
2025

Hi3DEval: Advancing 3D Generation Evaluation with Hierarchical Validity

NeurIPS 2025poster

Despite rapid advances in 3D content generation, quality assessment for the generated 3D assets remains challenging. Existing methods mainly rely on image-based metrics and operate solely at the object level, limiting their ability to capture spatial Despite rapid advances in 3D content generation,…

Cited by 0SourceScholar
2025

LiMoE: Mixture of LiDAR Representation Learners from Automotive Scenes

CVPR 2025poster

LiDAR data pretraining offers a promising approach to leveraging large-scale, readily available datasets for enhanced data utilization. However, existing methods predominantly focus on sparse voxel representation, overlooking the complementary attributes provided by other LiDAR representations. In t…

2025

MotionStreamer: Streaming Motion Generation via Diffusion-based Autoregressive Model in Causal Latent Space

ICCV 2025poster

This paper addresses the challenge of text-conditioned streaming motion generation, which requires us to predict the next-step human pose based on variable-length historical motions and incoming texts. Existing methods struggle to achieve streaming motion generation, e.g., diffusion models are const…

2025

ReID5o: Achieving Omni Multi-modal Person Re-identification in a Single Model

NeurIPS 2025poster

In real-word scenarios, person re-identification (ReID) expects to identify a person-of-interest via the descriptive query, regardless of whether the query is a single modality or a combination of multiple modalities. However, existing methods and datasets remain constrained to limited modalities, f…

Cited by 0SourcecodeScholar
2025

SIMS: Simulating Stylized Human-Scene Interactions with Retrieval-Augmented Script Generation

ICCV 2025poster

Simulating stylized human-scene interactions (HSI) in physical environments is a challenging yet fascinating task. Prior works emphasize long-term execution but fall short in achieving both diverse style and physical plausibility. To tackle this challenge, we introduce a novel hierarchical framework…

Cited by 0SourcePDFScholar
2025

TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization

CVPR 2025poster

Synthesizing diverse and physically plausible Human-Scene Interactions (HSI) is pivotal for both computer animation and embodied AI. Despite encouraging progress, current methods mainly focus on developing separate controllers, each specialized for a specific interaction task. This significantly hin…

Cited by 3SourcePDFScholar
2025

VideoLucy: Deep Memory Backtracking for Long Video Understanding

NeurIPS 2025poster

Recent studies have shown that agent-based systems leveraging large language models (LLMs) for key information retrieval and integration have emerged as a promising approach for long video understanding. However, these systems face two major challenges. First, they typically perform modeling and rea…

Cited by 0SourceScholar
2025

🎧MOSPA: Human Motion Generation Driven by Spatial Audio

NeurIPS 2025spotlight

Enabling virtual humans to dynamically and realistically respond to diverse auditory stimuli remains a key challenge in character animation, demanding the integration of perceptual modeling and motion synthesis. Despite its significance, this task remains largely unexplored. Most previous works have…

Cited by 0SourcecodeScholar
2024

4D Contrastive Superflows are Dense 3D Representation Learners

ECCV 2024poster

"In the realm of autonomous driving, accurate 3D perception is the foundation. However, developing such models relies on extensive human annotations – a process that is both costly and labor-intensive. To address this challenge from a data representation learning perspective, we introduce SuperFlow,…

2024

Closely Interactive Human Reconstruction with Proxemics and Physics-Guided Adaption

CVPR 2024poster

Existing multi-person human reconstruction approaches mainly focus on recovering accurate poses or avoiding penetration but overlook the modeling of close interactions. In this work we tackle the task of reconstructing closely interactive humans from a monocular video. The main challenge of this tas…

2024

Digital Life Project: Autonomous 3D Characters with Social Intelligence

CVPR 2024poster

In this work we present Digital Life Project a framework utilizing language as the universal medium to build autonomous 3D characters who are capable of engaging in social interactions and expressing with articulated body motions thereby simulating life in a digital environment. Our framework compri…

Cited by 30SourcePDFScholar
2024

Large-Vocabulary 3D Diffusion Model with Transformer

ICLR 2024poster

Creating diverse and high-quality 3D assets with an automatic generative model is highly desirable. Despite extensive efforts on 3D generation, most existing works focus on the generation of a single category or a few categories. In this paper, we introduce a diffusion-based feed-forward framework f…

2024

Multi-Space Alignments Towards Universal LiDAR Segmentation

CVPR 2024poster

A unified and versatile LiDAR segmentation model with strong robustness and generalizability is desirable for safe autonomous driving perception. This work presents M3Net a one-of-a-kind framework for fulfilling multi-task multi-dataset multi-modality LiDAR segmentation in a universal manner using j…

2023

DiffMimic: Efficient Motion Mimicking with Differentiable Physics

ICLR 2023poster

Motion mimicking is a foundational task in physics-based character animation. However, most existing motion mimicking methods are built upon reinforcement learning (RL) and suffer from heavy reward engineering, high variance, and slow convergence with hard explorations. Specifically, they usually ta…

2023

EVA3D: Compositional 3D Human Generation from 2D Image Collections

ICLR 2023top-25%

Inverse graphics aims to recover 3D models from 2D observations. Utilizing differentiable rendering, recent 3D-aware generative models have shown impressive results of rigid object generation using 2D images. However, it remains challenging to generate articulated objects, like human bodies, due to…

2023

Generative Diffusion Prior for Unified Image Restoration and Enhancement

CVPR 2023poster

Existing image restoration methods mostly leverage the posterior distribution of natural images. However, they often assume known degradation and also require supervised training, which restricts their adaptation to complex real applications. In this work, we propose the Generative Diffusion Prior (…

Cited by 240SourcePDFScholar
2023

InsActor: Instruction-driven Physics-based Characters

NeurIPS 2023poster

Generating animation of physics-based characters with intuitive control has long been a desirable task with numerous applications. However, generating physically simulated animations that reflect high-level human instructions remains a difficult problem due to the complexity of physical environments…

2023

LaserMix for Semi-Supervised LiDAR Semantic Segmentation

CVPR 2023highlight

Densely annotating LiDAR point clouds is costly, which often restrains the scalability of fully-supervised learning methods. In this work, we study the underexplored semi-supervised learning (SSL) in LiDAR semantic segmentation. Our core idea is to leverage the strong spatial cues of LiDAR point clo…

2023

OmniObject3D: Large-Vocabulary 3D Object Dataset for Realistic Perception, Reconstruction and Generation

CVPR 2023poster

Recent advances in modeling 3D objects mostly rely on synthetic datasets due to the lack of large-scale real-scanned 3D databases. To facilitate the development of 3D perception, reconstruction, and generation in the real world, we propose OmniObject3D, a large vocabulary 3D object dataset with mass…

Cited by 214SourcePDFScholar
2023

ReMoDiffuse: Retrieval-Augmented Motion Diffusion Model

ICCV 2023poster

3D human motion generation is crucial for creative industry. Recent advances rely on generative models with domain knowledge for text-driven motion generation, leading to substantial progress in capturing common motions. However, the performance on more diverse motions remains unsatisfactory. In thi…

Cited by 167PDFcodeScholar
2023

Robo3D: Towards Robust and Reliable 3D Perception against Corruptions

ICCV 2023poster

The robustness of 3D perception systems under natural corruptions from environments and sensors is pivotal for safety-critical applications. Existing large-scale 3D perception datasets often contain data that are meticulously cleaned. Such configurations, however, cannot reflect the reliability of p…

Cited by 123PDFcodeScholar
2023

SHERF: Generalizable Human NeRF from a Single Image

ICCV 2023poster

Existing Human NeRF methods for reconstructing 3D humans typically rely on multiple 2D images from multi-view cameras or monocular videos captured from fixed camera views. However, in real-world scenarios, human images are often captured from random camera angles, presenting challenges for high-qual…

Cited by 82PDFcodeScholar
2023

Segment Any Point Cloud Sequences by Distilling Vision Foundation Models

NeurIPS 2023spotlight

Recent advancements in vision foundation models (VFMs) have opened up new possibilities for versatile and efficient visual perception. In this work, we introduce Seal, a novel framework that harnesses VFMs for segmenting diverse automotive point cloud sequences. Seal exhibits three appealing propert…

Cited by 66SourcePDFScholar
2022

A Conditional Point Diffusion-Refinement Paradigm for 3D Point Cloud Completion

ICLR 2022poster

3D point clouds are an important data format that captures 3D information for real world objects. Since 3D point clouds scanned in the real world are often incomplete, it is important to recover the complete point cloud for many downstreaming applications. Most existing point cloud completion metho…

2022

Benchmarking and Analyzing Point Cloud Classification under Corruptions

ICML 2022spotlight

3D perception, especially point cloud classification, has achieved substantial progress. However, in real-world deployment, point cloud corruptions are inevitable due to the scene complexity, sensor inaccuracy, and processing imprecision. In this work, we aim to rigorously benchmark and analyze poin…

2022

HuMMan: Multi-modal 4D Human Dataset for Versatile Sensing and Modeling

ECCV 2022poster

"4D human sensing and modeling are fundamental tasks in vision and graphics with numerous applications. With the advances of new sensors and algorithms, there is an increasing demand for more versatile datasets. In this work, we contribute HuMMan, a large-scale multi-modal 4D human dataset with 1000…

Cited by 125SourcePDFScholar
2022

Neural MoCon: Neural Motion Control for Physically Plausible Human Motion Capture

CVPR 2022poster

Due to the visual ambiguity, purely kinematic formulations on monocular human motion capture are often physically incorrect, biomechanically implausible, and can not reconstruct accurate interactions. In this work, we focus on exploiting the high-precision and non-differentiable physics simulator to…

Cited by 40PDFScholar
2022

PTTR: Relational 3D Point Cloud Object Tracking With Transformer

CVPR 2022poster

In a point cloud sequence, 3D object tracking aims to predict the location and orientation of an object in the current search point cloud given a template point cloud. Motivated by the success of transformers, we propose Point Tracking TRansformer (PTTR), which efficiently predicts high-quality 3D t…

Cited by 129PDFcodeScholar
2022

TAda! Temporally-Adaptive Convolutions for Video Understanding

ICLR 2022poster

Spatial convolutions are widely used in numerous deep video models. It fundamentally assumes spatio-temporal invariance, i.e., using shared weights for every location in different frames. This work presents Temporally-Adaptive Convolutions (TAdaConv) for video understanding, which shows that adaptiv…

2022

TCTrack: Temporal Contexts for Aerial Tracking

CVPR 2022poster

Temporal contexts among consecutive frames are far from being fully utilized in existing visual trackers. In this work, we present TCTrack, a comprehensive framework to fully exploit temporal contexts for aerial tracking. The temporal contexts are incorporated at two levels: the extraction of featur…

Cited by 213PDFcodeScholar
2021

Balanced Chamfer Distance as a Comprehensive Metric for Point Cloud Completion

NeurIPS 2021poster

Chamfer Distance (CD) and Earth Mover’s Distance (EMD) are two broadly adopted metrics for measuring the similarity between two point sets. However, CD is usually insensitive to mismatched local density, and EMD is usually dominated by global distribution while overlooks the fidelity of detailed str…

2021

CSG-Stump: A Learning Friendly CSG-Like Representation for Interpretable Shape Parsing

ICCV 2021poster

Generating an interpretable and compact representation of 3D shapes from point clouds is an important and challenging problem. This paper presents CSG-Stump Net, an unsupervised end-to-end network for learning shapes from point clouds and discovering the underlying constituent modeling primitives an…

Cited by 50PDFcodeScholar
2021

Garment4D: Garment Reconstruction from Point Cloud Sequences

NeurIPS 2021poster

Learning to reconstruct 3D garments is important for dressing 3D human bodies of different shapes in different poses. Previous works typically rely on 2D images as input, which however suffer from the scale and pose ambiguities. To circumvent the problems caused by 2D images, we propose a principled…

2021

Unsupervised 3D Shape Completion Through GAN Inversion

CVPR 2021poster

Most 3D shape completion approaches rely heavily on partial-complete shape pairs and learn in a fully supervised manner. Despite their impressive performances on in-domain data, when generalizing to partial shapes in other forms or real-world partial scans, they often obtain unsatisfactory results d…

Cited by 164PDFScholar
2021

Variational Relational Point Completion Network

CVPR 2021poster

Real-scanned point clouds are often incomplete due to viewpoint, occlusion, and noise. Existing point cloud completion methods tend to generate global shape skeletons and hence lack fine local details. Furthermore, they mostly learn a deterministic partial-to-complete mapping, but overlook structura…

Cited by 253PDFScholar
2020

PointAtrousGraph: Deep Hierarchical Encoder-Decoder with Point Atrous Convolution for Unorganized 3D Points

ICRA 2020poster

Motivated by the success of encoding multi-scale contextual information for image analysis, we propose our PointAtrousGraph (PAG) - a deep permutation-invariant hierarchical encoder-decoder for efficiently exploiting multi-scale edge features in point clouds. Our PAG is constructed by several novel…

Cited by 37SourcecodeScholar