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Jingqiao Xiu

5 accepted papers

2026

EgoTwin: Dreaming Body and View in First Person

ICLR 2026poster

While exocentric video synthesis has achieved great progress, egocentric video generation remains largely underexplored, which requires modeling first-person view content along with camera motion patterns induced by the wearer's body movements. To bridge this gap, we introduce a novel task of joint…

Cited by 0SourceScholar
2026

MLLMSplat: A 2D MLLM-Powered Framework for 3D Gaussian Splatting Understanding, Generation, and Editing

CVPR 2026

3D Gaussian Splatting (3DGS) has emerged as a mainstream representation for 3D scenes, drawing increasing research attention to its understanding, generation, and editing. However, existing studies remain limited to low-level perception, low-quality generation, and low-efficiency editing, lagging fa

Cited by 0SourceScholar
2025

Few-Shot Incremental Learning via Foreground Aggregation and Knowledge Transfer for Audio-Visual Semantic Segmentation

AAAI 2025technical

Audio-Visual Semantic Segmentation (AVSS) has gained significant attention in the multi-modal domain, aiming to segment video objects that produce specific sounds in the corresponding audio. Despite notable progress, existing methods still struggle to handle new classes not included in the original…

Cited by 0SourcePDFScholar
2025

Geometric Alignment and Prior Modulation for View-Guided Point Cloud Completion on Unseen Categories

ICCV 2025poster

View-Guided Point Cloud Completion (VG-PCC) aims to reconstruct complete point clouds from partial inputs by referencing single-view images. While existing VG-PCC models perform well on in-class predictions, they exhibit significant performance drops when generalizing to unseen categories. We identi…

Cited by 0SourcePDFScholar
2024

Byzantine Robust Cooperative Multi-Agent Reinforcement Learning as a Bayesian Game

ICLR 2024poster

In this study, we explore the robustness of cooperative multi-agent reinforcement learning (c-MARL) against Byzantine failures, where any agent can enact arbitrary, worst-case actions due to malfunction or adversarial attack. To address the uncertainty that any agent can be adversarial, we propose a…