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Le Wan

5 accepted papers

2026

FlashMesh: Faster and Better Autoregressive Mesh Synthesis via Structured Speculation

CVPR 2026

Autoregressive models can generate high-quality 3D meshes by sequentially producing vertices and faces, but their token-by-token decoding results in slow inference, limiting practical use in interactive and large-scale applications.We present FlashMesh, a fast and high-fidelity mesh generation frame

Cited by 0SourcecodeScholar
2026

MeshMosaic: Scaling Artist Mesh Generation via Local-to-Global Assembly

CVPR 2026

Scaling artist-designed meshes to high triangle numbers remains challenging for autoregressive generative models. Existing transformer-based methods suffer from long-sequence bottlenecks and limited quantization resolution, primarily due to the large number of tokens required and constrained quantiz

Cited by 0SourcecodeScholar
2026

PartSAM: A Scalable Promptable Part Segmentation Model Trained on Native 3D Data

ICLR 2026poster

Segmenting 3D objects into parts is a long-standing challenge in computer vision. To overcome taxonomy constraints and generalize to unseen 3D objects, recent works turn to open-world part segmentation. These approaches typically transfer supervision from 2D foundation models, such as SAM, by liftin…

Cited by 0SourcecodeScholar
2024

FreqMark: Invisible Image Watermarking via Frequency Based Optimization in Latent Space

NeurIPS 2024poster

Invisible watermarking is essential for safeguarding digital content, enabling copyright protection and content authentication. However, existing watermarking methods fall short in robustness against regeneration attacks. In this paper, we propose a novel method called FreqMark that involves uncons…

Cited by 0SourcePDFScholar
2024

SEABO: A Simple Search-Based Method for Offline Imitation Learning

ICLR 2024poster

Offline reinforcement learning (RL) has attracted much attention due to its ability in learning from static offline datasets and eliminating the need of interacting with the environment. Nevertheless, the success of offline RL relies heavily on the offline transitions annotated with reward labels. I…