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Mengfei Li

8 accepted papers

2026

Enhancing Safety and Manipulability of Redundant Manipulators: Accelerated Motion Generation in Dynamic Environments

ICRA 2026poster

Motion generation in dynamic environments is crucial for human-machine interaction with redundant manipulators. In this context, we propose the Enhancing Safety and Manipulability (ESM) scheme, which integrates geometry-based dynamic obstacle avoidance, manipulability optimization,trajectory trackin…

Cited by 0SourceScholar
2026

MV2UV: Generating High-quality UV Texture Maps with Multiview Prompts

CVPR 2026

Generating high-quality textures for 3D assets is a challenging task. Existing multiview texture generation methods suffer from the multiview inconsistency and missing textures on unseen parts, while UV inpainting texture methods do not generalize well due to insufficient UV data and cannot well uti

Cited by 0SourceScholar
2026

UniSH: Unifying Scene and Human Reconstruction in a Feed-Forward Pass

CVPR 2026

We present UniSH, a unified, feed-forward framework for joint metric-scale 3D scene and human reconstruction. A key challenge in this domain is the scarcity of large-scale, annotated real-world data, forcing a reliance on synthetic datasets. This reliance introduces a significant sim-to-real domain

Cited by 0SourcecodeScholar
2025

Enhancing Safety and Manipulability of Redundant Manipulators: Accelerated Motion Generation in Dynamic Environments

RA-L 2025

Motion generation in dynamic environments is crucial for human-machine interaction with redundant manipulators. In this context, we propose the Enhancing Safety and Manipulability (ESM) scheme, which integrates geometry-based dynamic obstacle avoidance, manipulability optimization, trajectory tracki

Cited by 1SourceScholar
2025

SyncHuman: Synchronizing 2D and 3D Generative Models for Single-view Human Reconstruction

NeurIPS 2025poster

Photorealistic 3D full-body human reconstruction from a single image is a critical yet challenging task for applications in films and video games due to inherent ambiguities and severe self-occlusions. While recent approaches leverage SMPL estimation and SMPL-conditioned image generative models to h…

Cited by 0SourceScholar
2024

Era3D: High-Resolution Multiview Diffusion using Efficient Row-wise Attention

NeurIPS 2024poster

In this paper, we introduce **Era3D**, a novel multiview diffusion method that generates high-resolution multiview images from a single-view image. Despite significant advancements in multiview generation, existing methods still suffer from camera prior mismatch, inefficacy, and low resolution, resu…

Cited by 7SourcePDFScholar
2024

Weakly-Supervised Emotion Transition Learning for Diverse 3D Co-speech Gesture Generation

CVPR 2024poster

Generating vivid and emotional 3D co-speech gestures is crucial for virtual avatar animation in human-machine interaction applications. While the existing methods enable generating the gestures to follow a single emotion label they overlook that long gesture sequence modeling with emotion transition…

2021

Learning from Inside: Self-driven Siamese Sampling and Reasoning for Video Question Answering

NeurIPS 2021poster

Recent advances in the video question answering (i.e., VideoQA) task have achieved strong success by following the paradigm of fine-tuning each clip-text pair independently on the pretrained transformer-based model via supervised learning. Intuitively, multiple samples (i.e., clips) should be interd…

Cited by 48SourcePDFScholar