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Wang Yifan

16 accepted papers

2026

Illustrator's Depth: Monocular Layer Index Prediction for Image Decomposition

CVPR 2026

We introduce Illustrator's Depth, a novel definition of depth that addresses a key challenge in digital content creation: decomposing flat images into editable, ordered layers. Inspired by an artist's compositional process, illustrator's depth infers a layer index for each pixel, forming an interpre

Cited by 0SourcecodeScholar
2026

Residual Primitive Fitting of 3D Shapes with SuperFrusta

CVPR 2026

We introduce a framework for converting 3D shapes into compact and editable assemblies of analytic primitives, directly addressing the persistent trade-off between reconstruction fidelity and parsimony. Our approach combines two key contributions: a novel primitive, termed SuperFrustum, and an itera

Cited by 0SourcecodeScholar
2026

tttLRM: Test-Time Training for Long Context and Autoregressive 3D Reconstruction

CVPR 2026

We propose tttLRM, a novel large 3D reconstruction model that leverages a Test-Time Training (TTT) layer to enable long-context, autoregressive 3D reconstruction with linear computational complexity, further scaling the model's capability. Our framework efficiently compresses multiple image observat

Cited by 0SourcecodeScholar
2025

Reusing Computation in Text-to-Image Diffusion for Efficient Generation of Image Sets

ICCV 2025poster

Text-to-image diffusion models enable high-quality image generation but are computationally expensive, especially when producing large image collections. While prior work optimizes per-inference efficiency, we explore an orthogonal approach: reducing redundancy across multiple correlated prompts. Ou…

Cited by 0SourcePDFScholar
2025

ShapeShifter: 3D Variations Using Multiscale and Sparse Point-Voxel Diffusion

CVPR 2025poster

This paper proposes ShapeShifter, a new 3D generative model that learns to synthesize shape variations based on a single reference model. While generative methods for 3D objects have recently attracted much attention, current techniques often lack geometric details and/or require long training times…

Cited by 0SourcePDFScholar
2024

GRM: Large Gaussian Reconstruction Model for Efficient 3D Reconstruction and Generation

ECCV 2024poster

"We introduce GRM, a large-scale reconstructor capable of recovering a 3D asset from sparse-view images in around 0.1s. GRM is a feed-forward transformer-based model that efficiently incorporates multi-view information to translate the input pixels into pixel-aligned Gaussians, which are unprojected…

2024

Gaussian Shell Maps for Efficient 3D Human Generation

CVPR 2024poster

Efficient generation of 3D digital humans is important in several industries including virtual reality social media and cinematic production. 3D generative adversarial networks (GANs) have demonstrated state-of-the-art (SOTA) quality and diversity for generated assets. Current 3D GAN architectures h…

2024

PhysAvatar: Learning the Physics of Dressed 3D Avatars from Visual Observations

ECCV 2024poster

"[width=0.9]figure/teaserv 4.pdf Figure 1: PhysAvatar is a novel framework that captures the physics of dressed 3D avatars from visual observations, enabling a wide spectrum of applications, such as (a) animation, (b) relighting, and (c) redressing, with high-fidelity rendering results."

2024

TC4D: Trajectory-Conditioned Text-to-4D Generation

ECCV 2024poster

"Recent techniques for text-to-4D generation synthesize dynamic 3D scenes using supervision from pre-trained text-to-video models. However, existing representations, such as deformation models or time-dependent neural representations, are limited in the amount of motion they can generate—they cannot…

Cited by 37SourcePDFScholar
2023

PointAvatar: Deformable Point-Based Head Avatars From Videos

CVPR 2023poster

The ability to create realistic animatable and relightable head avatars from casual video sequences would open up wide ranging applications in communication and entertainment. Current methods either build on explicit 3D morphable meshes (3DMM) or exploit neural implicit representations. The former a…

2022

Generative Neural Articulated Radiance Fields

NeurIPS 2022accept

Unsupervised learning of 3D-aware generative adversarial networks (GANs) using only collections of single-view 2D photographs has very recently made much progress. These 3D GANs, however, have not been demonstrated for human bodies and the generated radiance fields of existing frameworks are not dir…

Cited by 119SourcePDFScholar
2022

Geometry-Consistent Neural Shape Representation with Implicit Displacement Fields

ICLR 2022poster

We present implicit displacement fields, a novel representation for detailed 3D geometry. Inspired by a classic surface deformation technique, displacement mapping, our method represents a complex surface as a smooth base surface plus a displacement along the base's normal directions, resulting in a…

2022

Input-Level Inductive Biases for 3D Reconstruction

CVPR 2022poster

Much of the recent progress in 3D vision has been driven by the development of specialized architectures that incorporate geometrical inductive biases. In this paper we tackle 3D reconstruction using a domain agnostic architecture and study how instead to inject the same type of inductive biases dir…

Cited by 30PDFScholar
2021

Iso-Points: Optimizing Neural Implicit Surfaces With Hybrid Representations

CVPR 2021poster

Neural implicit functions have emerged as a powerful representation for surfaces in 3D. Such a function can encode a high quality surface with intricate details into the parameters of a deep neural network. However, optimizing for the parameters for accurate and robust reconstructions remains a chal…

Cited by 57PDFScholar
2020

Neural Cages for Detail-Preserving 3D Deformations

CVPR 2020oral

We propose a novel learnable representation for detail preserving shape deformation. The goal of our method is to warp a source shape to match the general structure of a target shape, while preserving the surface details of the source. Our method extends a traditional cage-based deformation techniqu…

Cited by 166PDFcodeScholar
2019

Patch-Based Progressive 3D Point Set Upsampling

CVPR 2019poster

We present a detail-driven deep neural network for point set upsampling. A high-resolution point set is essential for point-based rendering and surface reconstruction. Inspired by the recent success of neural image super-resolution techniques, we progressively train a cascade of patch-based upsampli…

Cited by 353PDFcodeScholar