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Yinghao Xu

47 accepted papers

2026

GA-VLN: Geometry-Aware BEV Representation for Efficient Vision-Language Navigation

CVPR 2026

Despite significant progress in Vision-Language Navigation (VLN), existing approaches still rely on dense RGB videos that produce excessive patch tokens and lack explicit spatial structure, resulting in substantial computational overhead and limited spatial reasoning. To address these issues, we int

Cited by 0SourceScholar
2026

Mixture of Contexts for Long Video Generation

ICLR 2026poster

Long video generation is fundamentally a long context memory problem: models must retain and retrieve salient events across a long range without collapsing or drifting. However, scaling diffusion transformers to generate long-context videos is fundamentally limited by the quadratic cost of self-atte…

Cited by 0SourceScholar
2026

Scaling Instruction-Based Video Editing with a High-Quality Synthetic Dataset

CVPR 2026

Instruction-based video editing promises to democratize content creation, yet its progress is severely hampered by the scarcity of large-scale, high-quality training data. We introduce Ditto, a holistic framework designed to tackle this fundamental challenge. At its heart, Ditto features a novel dat

Cited by 0SourcecodeScholar
2026

SceneScribe-1M: A Large-Scale Video Dataset with Comprehensive Geometric and Semantic Annotations

CVPR 2026

The convergence of 3D geometric perception and video synthesis has created an unprecedented demand for large-scale video data that is rich in both semantic and spatio-temporal information. While existing datasets have advanced either 3D understanding or video generation, a significant gap remains in

Cited by 0SourceScholar
2025

3DitScene: Editing Any Scene via Language-guided Disentangled Gaussian Splatting

ICLR 2025poster

Scene image editing is crucial for entertainment, photography, and advertising design. Existing methods solely focus on either 2D individual object or 3D global scene editing. This results in a lack of a unified approach to effectively control and manipulate scenes at the 3D level with different lev…

Cited by 4SourcePDFScholar
2025

CameraCtrl II: Dynamic Scene Exploration via Camera-controlled Video Diffusion Models

ICCV 2025poster

This paper introduces CameraCtrl II, a framework that enables continuous and dynamic scene exploration through a camera-controlled video diffusion model. Previous camera-conditioned video generative models suffer from diminished video dynamics and limited range of viewpoints when generating videos w…

Cited by 0SourcePDFScholar
2025

CameraCtrl: Enabling Camera Control for Video Diffusion Models

ICLR 2025poster

Controllability plays a crucial role in video generation, as it allows users to create and edit content more precisely. Existing models, however, lack control of camera pose that serves as a cinematic language to express deeper narrative nuances. To alleviate this issue, we introduce \method, enabli…

Cited by 0SourcePDFScholar
2025

Edicho: Consistent Image Editing in the Wild

ICCV 2025poster

As a verified need, consistent editing across in-the-wild images remains a technical challenge arising from various unmanageable factors, like object poses, lighting conditions, and photography environments. Edicho steps in with a training-free solution based on diffusion models, featuring a fundame…

2025

Exploring Sparse MoE in GANs for Text-conditioned Image Synthesis

CVPR 2025poster

Due to the difficulty in scaling up, generative adversarial networks (GANs) seem to be falling out of grace with the task of text-conditioned image synthesis. Sparsely activated mixture-of-experts (MoE) has recently been demonstrated as a valid solution to training large-scale models with limited re…

2025

FLARE: Feed-forward Geometry, Appearance and Camera Estimation from Uncalibrated Sparse Views

CVPR 2025poster

We present FLARE, a feed-forward model designed to infer high-quality camera poses and 3D geometry from uncalibrated sparse-view images (i.e., as few as 2-8 inputs), which is a challenging yet practical setting in real-world applications. Our solution features a cascaded learning paradigm with camer…

Cited by 0SourcePDFScholar
2025

GroomLight: Hybrid Inverse Rendering for Relightable Human Hair Appearance Modeling

CVPR 2025poster

We present GroomLight, a novel method for relightable hair appearance modeling from multi-view images. Existing hair capture methods struggle to balance photorealistic rendering with relighting capabilities. Analytical material models, while physically grounded, often fail to fully capture appearanc…

2024

BerfScene: Bev-conditioned Equivariant Radiance Fields for Infinite 3D Scene Generation

CVPR 2024poster

Generating large-scale 3D scenes cannot simply apply existing 3D object synthesis technique since 3D scenes usually hold complex spatial configurations and consist of a number of objects at varying scales. We thus propose a practical and efficient 3D representation that incorporates an equivariant r…

2024

Collaborative Video Diffusion: Consistent Multi-video Generation with Camera Control

NeurIPS 2024poster

Research on video generation has recently made tremendous progress, enabling high-quality videos to be generated from text prompts or images. Adding control to the video generation process is an important goal moving forward and recent approaches that condition video generation models on camera traj…

Cited by 24SourcePDFScholar
2024

DMV3D: Denoising Multi-view Diffusion Using 3D Large Reconstruction Model

ICLR 2024spotlight

We propose DMV3D, a novel 3D generation approach that uses a transformer-based 3D large reconstruction model to denoise multi-view diffusion. Our reconstruction model incorporates a triplane NeRF representation and, functioning as a denoiser, can denoise noisy multi-view images via 3D NeRF reconstru…

2024

FiVA: Fine-grained Visual Attribute Dataset for Text-to-Image Diffusion Models

NeurIPS 2024poster

Recent advances in text-to-image generation have enabled the creation of high-quality images with diverse applications. However, accurately describing desired visual attributes can be challenging, especially for non-experts in art and photography. An intuitive solution involves adopting favorable at…

Cited by 1SourcePDFScholar
2024

Flow as the Cross-domain Manipulation Interface

CoRL 2024poster

We present Im2Flow2Act, a scalable learning framework that enables robots to acquire real-world manipulation skills without the need of real-world robot training data. The key idea behind Im2Flow2Act is to use object flow as the manipulation interface, bridging domain gaps between different embodime…

Cited by 48SourceScholar
2024

Gaussian Shell Maps for Efficient 3D Human Generation

CVPR 2024poster

Efficient generation of 3D digital humans is important in several industries including virtual reality social media and cinematic production. 3D generative adversarial networks (GANs) have demonstrated state-of-the-art (SOTA) quality and diversity for generated assets. Current 3D GAN architectures h…

2024

Instant3D: Fast Text-to-3D with Sparse-view Generation and Large Reconstruction Model

ICLR 2024poster

Text-to-3D with diffusion models has achieved remarkable progress in recent years. However, existing methods either rely on score distillation-based optimization which suffer from slow inference, low diversity and Janus problems, or are feed-forward methods that generate low-quality results due to…

Cited by 250SourcePDFScholar
2024

PF-LRM: Pose-Free Large Reconstruction Model for Joint Pose and Shape Prediction

ICLR 2024spotlight

We propose a Pose-Free Large Reconstruction Model (PF-LRM) for reconstructing a 3D object from a few unposed images even with little visual overlap, while simultaneously estimating the relative camera poses in ~1.3 seconds on a single A100 GPU. PF-LRM is a highly scalable method utilizing self-atten…

2024

Real-time 3D-aware Portrait Editing from a Single Image

ECCV 2024poster

"This work presents , a practical method that can efficiently edit a face image following given prompts, like reference images or text descriptions, in a 3D-aware manner. To this end, a lightweight module is distilled from a 3D portrait generator and a text-to-image model, which provide prior knowle…

2024

Towards Text-guided 3D Scene Composition

CVPR 2024poster

We are witnessing significant breakthroughs in the technology for generating 3D objects from text. Existing approaches either leverage large text-to-image models to optimize a 3D representation or train 3D generators on object-centric datasets. Generating entire scenes however remains very challengi…

2023

3D generation on ImageNet

ICLR 2023top-5%

All existing 3D-from-2D generators are designed for well-curated single-category datasets, where all the objects have (approximately) the same scale, 3D location, and orientation, and the camera always points to the center of the scene. This makes them inapplicable to diverse, in-the-wild datasets o…

2023

Benchmarking and Analyzing 3D-aware Image Synthesis with a Modularized Codebase

NeurIPS 2023poster

Despite the rapid advance of 3D-aware image synthesis, existing studies usually adopt a mixture of techniques and tricks, leaving it unclear how each part contributes to the final performance in terms of generality. Following the most popular and effective paradigm in this field, which incorporates…

2023

DisCoScene: Spatially Disentangled Generative Radiance Fields for Controllable 3D-Aware Scene Synthesis

CVPR 2023highlight

Existing 3D-aware image synthesis approaches mainly focus on generating a single canonical object and show limited capacity in composing a complex scene containing a variety of objects. This work presents DisCoScene: a 3D-aware generative model for high-quality and controllable scene synthesis. The…

Cited by 64SourcePDFScholar
2023

GLeaD: Improving GANs With a Generator-Leading Task

CVPR 2023poster

Generative adversarial network (GAN) is formulated as a two-player game between a generator (G) and a discriminator (D), where D is asked to differentiate whether an image comes from real data or is produced by G. Under such a formulation, D plays as the rule maker and hence tends to dominate the co…

2023

Learning 3D-Aware Image Synthesis With Unknown Pose Distribution

CVPR 2023poster

Existing methods for 3D-aware image synthesis largely depend on the 3D pose distribution pre-estimated on the training set. An inaccurate estimation may mislead the model into learning faulty geometry. This work proposes PoF3D that frees generative radiance fields from the requirements of 3D pose pr…

2023

Learning Modulated Transformation in GANs

NeurIPS 2023poster

The success of style-based generators largely benefits from style modulation, which helps take care of the cross-instance variation within data. However, the instance-wise stochasticity is typically introduced via regular convolution, where kernels interact with features at some fixed locations, lim…

2023

One-Shot Generative Domain Adaptation

ICCV 2023poster

This work aims to transfer a Generative Adversarial Network (GAN) pre-trained on one image domain to another domain referred to as few as just one reference image. The challenge is that, under limited supervision, it is extremely difficult to synthesize photo realistic and highly diverse images whil…

Cited by 69PDFcodeScholar
2022

3D-Aware Image Synthesis via Learning Structural and Textural Representations

CVPR 2022poster

Making generative models 3D-aware bridges the 2D image space and the 3D physical world yet remains challenging. Recent attempts equip a Generative Adversarial Network (GAN) with a Neural Radiance Field (NeRF), which maps 3D coordinates to pixel values, as a 3D prior. However, the implicit function i…

Cited by 141PDFcodeScholar
2022

Cross-Model Pseudo-Labeling for Semi-Supervised Action Recognition

CVPR 2022oral

Semi-supervised action recognition is a challenging but important task due to the high cost of data annotation. A common approach to this problem is to assign unlabeled data with pseudo-labels, which are then used as additional supervision in training. Typically in recent work, the pseudo-labels are…

Cited by 75PDFScholar
2022

High-Fidelity GAN Inversion with Padding Space

ECCV 2022poster

"Inverting a Generative Adversarial Network (GAN) facilitates a wide range of image editing tasks using pre-trained generators. Existing methods typically employ the latent space of GANs as the inversion space yet observe the insufficient recovery of spatial details. In this work, we propose to invo…

2022

Improving 3D-aware Image Synthesis with A Geometry-aware Discriminator

NeurIPS 2022accept

3D-aware image synthesis aims at learning a generative model that can render photo-realistic 2D images while capturing decent underlying 3D shapes. A popular solution is to adopt the generative adversarial network (GAN) and replace the generator with a 3D renderer, where volume rendering with neural…

2022

Improving GAN Equilibrium by Raising Spatial Awareness

CVPR 2022poster

The success of Generative Adversarial Networks (GANs) is largely built upon the adversarial training between a generator (G) and a discriminator (D). They are expected to reach a certain equilibrium where D cannot distinguish the generated images from the real ones. However, such an equilibrium is r…

Cited by 39PDFScholar
2022

Improving GANs with A Dynamic Discriminator

NeurIPS 2022accept

Discriminator plays a vital role in training generative adversarial networks (GANs) via distinguishing real and synthesized samples. While the real data distribution remains the same, the synthesis distribution keeps varying because of the evolving generator, and thus effects a corresponding change…

Cited by 30SourcePDFScholar
2022

Learning Hierarchical Cross-Modal Association for Co-Speech Gesture Generation

CVPR 2022poster

Generating speech-consistent body and gesture movements is a long-standing problem in virtual avatar creation. Previous studies often synthesize pose movement in a holistic manner, where poses of all joints are generated simultaneously. Such a straightforward pipeline fails to generate fine-grained…

Cited by 138PDFcodeScholar
2022

Region-Based Semantic Factorization in GANs

ICML 2022spotlight

Despite the rapid advancement of semantic discovery in the latent space of Generative Adversarial Networks (GANs), existing approaches either are limited to finding global attributes or rely on a number of segmentation masks to identify local attributes. In this work, we present a highly efficient a…

2022

Semantic-Aware Implicit Neural Audio-Driven Video Portrait Generation

ECCV 2022poster

"Animating high-fidelity video portrait with speech audio is crucial for virtual reality and digital entertainment. While most previous studies rely on accurate explicit structural information, recent works explore the implicit scene representation of Neural Radiance Fields (NeRF) for realistic gene…

2021

Data-Efficient Instance Generation from Instance Discrimination

NeurIPS 2021poster

Generative Adversarial Networks (GANs) have significantly advanced image synthesis, however, the synthesis quality drops significantly given a limited amount of training data. To improve the data efficiency of GAN training, prior work typically employs data augmentation to mitigate the overfitting o…

2021

Learning Object-Compositional Neural Radiance Field for Editable Scene Rendering

ICCV 2021poster

Implicit neural rendering techniques have shown promising results for novel view synthesis. However, existing methods usually encode the entire scene as a whole, which is generally not aware of the object identity and limits the ability to the high-level editing tasks such as moving or adding furnit…

Cited by 356PDFScholar
2021

Neural Body: Implicit Neural Representations With Structured Latent Codes for Novel View Synthesis of Dynamic Humans

CVPR 2021poster

This paper addresses the challenge of novel view synthesis for a human performer from a very sparse set of camera views. Some recent works have shown that learning implicit neural representations of 3D scenes achieves remarkable view synthesis quality given dense input views. However, the representa…

Cited by 862PDFcodeScholar
2020

Dense RepPoints: Representing Visual Objects with Dense Point Sets

ECCV 2020poster

We present a new object representation, called Dense Rep-Points, which utilize a large number of points to describe the multi-grainedobject representation of both box level and pixel level. Techniques are pro-posed to efficiently process these dense points, which maintains nearconstant complexity wi…