← Search

Fujun Luan

26 accepted papers

2025

Baking Gaussian Splatting into Diffusion Denoiser for Fast and Scalable Single-stage Image-to-3D Generation and Reconstruction

ICCV 2025poster

Existing feedforward image-to-3D methods mainly rely on 2D multi-view diffusion models that cannot guarantee 3D consistency. These methods easily collapse when changing the prompt view direction and mainly handle object-centric cases. In this paper, we propose a novel single-stage 3D diffusion model…

2025

Buffer Anytime: Zero-Shot Video Depth and Normal from Image Priors

CVPR 2025poster

We present Buffer Anytime, a framework for estimation of depth and normal maps (which we call geometric buffers) from video that eliminates the need for paired video--depth and video--normal training data. Instead of relying on large-scale annotated video datasets, we demonstrate high-quality video…

Cited by 2SourcePDFScholar
2025

Gaussian Mixture Flow Matching Models

ICML 2025poster

Diffusion models approximate the denoising distribution as a Gaussian and predict its mean, whereas flow matching models reparameterize the Gaussian mean as flow velocity. However, they underperform in few-step sampling due to discretization error and tend to produce over-saturated colors under clas…

2025

Generating 3D-Consistent Videos from Unposed Internet Photos

CVPR 2025poster

We address the problem of generating videos from unposed internet photos. A handful of input images serve as keyframes, and our model interpolates between them to simulate a path moving between the cameras. Given random images, a model's ability to capture underlying geometry, recognize scene identi…

Cited by 1SourcePDFScholar
2025

LVSM: A Large View Synthesis Model with Minimal 3D Inductive Bias

ICLR 2025oral

We propose the Large View Synthesis Model (LVSM), a novel transformer-based approach for scalable and generalizable novel view synthesis from sparse-view inputs. We introduce two architectures: (1) an encoder-decoder LVSM, which encodes input image tokens into a fixed number of 1D latent tokens, fun…

2025

Long-LRM: Long-sequence Large Reconstruction Model for Wide-coverage Gaussian Splats

ICCV 2025poster

We propose Long-LRM, a feed-forward 3D Gaussian reconstruction model for instant, high-resolution, 360deg wide-coverage, scene-level reconstruction. Specifically, it takes in 32 input images at a resolution of 960x540 and produces the Gaussian reconstruction in just 1 second on a single A100 GPU. To…

2025

MegaSynth: Scaling Up 3D Scene Reconstruction with Synthesized Data

CVPR 2025poster

We propose scaling up 3D scene reconstruction by training with synthesized data. At the core of our work is MegaSynth, a procedurally generated 3D dataset comprising 700K scenes - over 50 times larger than the prior real dataset DL3DV - dramatically scaling the training data. To enable scalable data…

Cited by 1SourcePDFScholar
2025

Perm: A Parametric Representation for Multi-Style 3D Hair Modeling

ICLR 2025spotlight

We present Perm, a learned parametric representation of human 3D hair designed to facilitate various hair-related applications. Unlike previous work that jointly models the global hair structure and local curl patterns, we propose to disentangle them using a PCA-based strand representation in the fr…

2025

RandAR: Decoder-only Autoregressive Visual Generation in Random Orders

CVPR 2025poster

We introduce RandAR, a decoder-only visual autoregressive (AR) model capable of generatng images in arbitrary token orders. Unlike previous decoder-only AR models that rely on a predefined generation order, RandAR removes this inductive bias, unlocking new capabilities in decoder-only generation. Ou…

2025

RayZer: A Self-supervised Large View Synthesis Model

ICCV 2025poster

We present RayZer, a self-supervised multi-view 3D Vision model trained without any 3D supervision, i.e., camera poses and scene geometry, while exhibiting emerging 3D awareness. Concretely, RayZer takes unposed and uncalibrated images as input, recovers camera parameters, reconstructs a scene repre…

Cited by 0SourcePDFScholar
2025

RelitLRM: Generative Relightable Radiance for Large Reconstruction Models

ICLR 2025spotlight

We propose RelitLRM, a Large Reconstruction Model (LRM) for generating high-quality Gaussian splatting representations of 3D objects under novel illuminations from sparse (4-8) posed images captured under unknown static lighting. Unlike prior inverse rendering methods requiring dense captures and sl…

2024

DATENeRF: Depth-Aware Text-based Editing of NeRFs

ECCV 2024poster

"Recent diffusion models have demonstrated impressive capabilities for text-based 2D image editing. Applying similar ideas to edit a NeRF scene [?] remains challenging as editing 2D frames individually does not produce multiview-consistent results. We make the key observation that the geometry of a…

Cited by 4SourcePDFScholar
2024

DMV3D: Denoising Multi-view Diffusion Using 3D Large Reconstruction Model

ICLR 2024spotlight

We propose DMV3D, a novel 3D generation approach that uses a transformer-based 3D large reconstruction model to denoise multi-view diffusion. Our reconstruction model incorporates a triplane NeRF representation and, functioning as a denoiser, can denoise noisy multi-view images via 3D NeRF reconstru…

2024

Instant3D: Fast Text-to-3D with Sparse-view Generation and Large Reconstruction Model

ICLR 2024poster

Text-to-3D with diffusion models has achieved remarkable progress in recent years. However, existing methods either rely on score distillation-based optimization which suffer from slow inference, low diversity and Janus problems, or are feed-forward methods that generate low-quality results due to…

Cited by 250SourcePDFScholar
2024

Neural Directional Encoding for Efficient and Accurate View-Dependent Appearance Modeling

CVPR 2024highlight

Novel-view synthesis of specular objects like shiny metals or glossy paints remains a significant challenge. Not only the glossy appearance but also global illumination effects including reflections of other objects in the environment are critical components to faithfully reproduce a scene. In this…

2024

Neural Gaffer: Relighting Any Object via Diffusion

NeurIPS 2024poster

Single-image relighting is a challenging task that involves reasoning about the complex interplay between geometry, materials, and lighting. Many prior methods either support only specific categories of images, such as portraits, or require special capture conditions, like using a flashlight. Altern…

Cited by 14SourcePDFScholar
2024

PF-LRM: Pose-Free Large Reconstruction Model for Joint Pose and Shape Prediction

ICLR 2024spotlight

We propose a Pose-Free Large Reconstruction Model (PF-LRM) for reconstructing a 3D object from a few unposed images even with little visual overlap, while simultaneously estimating the relative camera poses in ~1.3 seconds on a single A100 GPU. PF-LRM is a highly scalable method utilizing self-atten…

2023

I2-SDF: Intrinsic Indoor Scene Reconstruction and Editing via Raytracing in Neural SDFs

CVPR 2023poster

In this work, we present I^2-SDF, a new method for intrinsic indoor scene reconstruction and editing using differentiable Monte Carlo raytracing on neural signed distance fields (SDFs). Our holistic neural SDF-based framework jointly recovers the underlying shapes, incident radiance and materials fr…

2023

PaletteNeRF: Palette-Based Appearance Editing of Neural Radiance Fields

CVPR 2023poster

Recent advances in neural radiance fields have enabled the high-fidelity 3D reconstruction of complex scenes for novel view synthesis. However, it remains underexplored how the appearance of such representations can be efficiently edited while maintaining photorealism. In this work, we present Palet…

Cited by 63SourcePDFScholar
2022

IRON: Inverse Rendering by Optimizing Neural SDFs and Materials From Photometric Images

CVPR 2022oral

We propose a neural inverse rendering pipeline called IRON that operates on photometric images and outputs high-quality 3D content in the format of triangle meshes and material textures readily deployable in existing graphics pipelines. We propose a neural inverse rendering pipeline called IRON that…

Cited by 116PDFScholar
2021

PhySG: Inverse Rendering With Spherical Gaussians for Physics-Based Material Editing and Relighting

CVPR 2021poster

We present an end-to-end inverse rendering pipeline that includes a fully differentiable renderer, and can reconstruct geometry, materials, and illumination from scratch from a set of images. Our rendering framework represents specular BRDFs and environmental illumination using mixtures of spherical…

Cited by 365PDFScholar