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Yiwei Hu

6 accepted papers

2026

V-RGBX: Video Editing with Accurate Controls over Intrinsic Properties

CVPR 2026

Large-scale video generation models have shown remarkable potential in modeling photorealistic appearance and lighting interactions in real-world scenes. However, a closed-loop framework that jointly understands intrinsic scene properties (e.g., albedo, normal, material, and irradiance), leverages t

Cited by 0SourcecodeScholar
2026

tttLRM: Test-Time Training for Long Context and Autoregressive 3D Reconstruction

CVPR 2026

We propose tttLRM, a novel large 3D reconstruction model that leverages a Test-Time Training (TTT) layer to enable long-context, autoregressive 3D reconstruction with linear computational complexity, further scaling the model's capability. Our framework efficiently compresses multiple image observat

Cited by 0SourcecodeScholar
2025

Buffer Anytime: Zero-Shot Video Depth and Normal from Image Priors

CVPR 2025poster

We present Buffer Anytime, a framework for estimation of depth and normal maps (which we call geometric buffers) from video that eliminates the need for paired video--depth and video--normal training data. Instead of relying on large-scale annotated video datasets, we demonstrate high-quality video…

Cited by 2SourcePDFScholar
2025

OmniVCus: Feedforward Subject-driven Video Customization with Multimodal Control Conditions

NeurIPS 2025poster

Existing feedforward subject-driven video customization methods mainly study single-subject scenarios due to the difficulty of constructing multi-subject training data pairs. Another challenging problem that how to use the signals such as depth, mask, camera, and text prompts to control and edit the…

Cited by 0SourcecodeScholar
2025

RelitLRM: Generative Relightable Radiance for Large Reconstruction Models

ICLR 2025spotlight

We propose RelitLRM, a Large Reconstruction Model (LRM) for generating high-quality Gaussian splatting representations of 3D objects under novel illuminations from sparse (4-8) posed images captured under unknown static lighting. Unlike prior inverse rendering methods requiring dense captures and sl…