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Duygu Ceylan

39 accepted papers

2026

LAMP: Language-Assisted Motion Planning for Controllable Video Generation

CVPR 2026

Video generation has achieved remarkable progress in visual fidelity and controllability, enabling conditioning on text, layout, or motion. Among these, motion control -- specifying object dynamics and camera trajectories -- is essential for composing complex, cinematic scenes, yet existing interfac

Cited by 0SourcecodeScholar
2026

LoST: Level of Semantics Tokenization for 3D Shapes

CVPR 2026

Tokenization is a fundamental technique in the generative modeling of various modalities. In particular, it plays a critical role in autoregressive (AR) models, which have recently emerged as a compelling option for 3D generation.However, optimal tokenization of 3D shapes remains an open question. S

Cited by 0SourcecodeScholar
2026

ReasonX: MLLM-Guided Intrinsic Image Decomposition

CVPR 2026

Intrinsic image decomposition aims to separate images into physical components such as albedo, depth, normals, and illumination. While recent diffusion- and transformer-based models benefit from paired supervision from synthetic datasets, their generalization to diverse, real-world scenarios remains

Cited by 0SourcecodeScholar
2026

V-RGBX: Video Editing with Accurate Controls over Intrinsic Properties

CVPR 2026

Large-scale video generation models have shown remarkable potential in modeling photorealistic appearance and lighting interactions in real-world scenes. However, a closed-loop framework that jointly understands intrinsic scene properties (e.g., albedo, normal, material, and irradiance), leverages t

Cited by 0SourcecodeScholar
2025

Free-viewpoint Human Animation with Pose-correlated Reference Selection

CVPR 2025highlight

Diffusion-based human animation aims to animate a human character based on a source human image as well as driving signals such as a sequence of poses. Leveraging the generative capacity of diffusion model, existing approaches are able to generate high-fidelity poses, but struggle with significant v…

Cited by 1SourcePDFScholar
2025

ShotAdapter: Text-to-Multi-Shot Video Generation with Diffusion Models

CVPR 2025poster

Current diffusion-based text-to-video methods are limited to producing short video clips of a single shot and lack the capability to generate multi-shot videos with discrete transitions where the same character performs distinct activities across the same or different backgrounds. To address this li…

2025

Track4Gen: Teaching Video Diffusion Models to Track Points Improves Video Generation

CVPR 2025poster

While recent foundational video generators produce visually rich output, they still struggle with appearance drift, where objects gradually degrade or change inconsistently across frames, breaking visual coherence. We hypothesize that this is because there is no explicit supervision in terms of spat…

2025

VideoHandles: Editing 3D Object Compositions in Videos Using Video Generative Priors

CVPR 2025poster

Generative methods for image and video editing use generative models as priors to perform edits despite incomplete information, such as changing the composition of 3D objects shown in a single image. Recent methods have shown promising composition editing results in the image setting, but in the vid…

Cited by 1SourcePDFScholar
2024

Generative Rendering: Controllable 4D-Guided Video Generation with 2D Diffusion Models

CVPR 2024poster

Traditional 3D content creation tools empower users to bring their imagination to life by giving them direct control over a scene's geometry appearance motion and camera path. Creating computer-generated videos however is a tedious manual process which can be automated by emerging text-to-video diff…

Cited by 15SourcePDFScholar
2023

Blowing in the Wind: CycleNet for Human Cinemagraphs From Still Images

CVPR 2023poster

Cinemagraphs are short looping videos created by adding subtle motions to a static image. This kind of media is popular and engaging. However, automatic generation of cinemagraphs is an underexplored area and current solutions require tedious low-level manual authoring by artists. In this paper, we…

Cited by 16SourcePDFScholar
2023

Neural Image-based Avatars: Generalizable Radiance Fields for Human Avatar Modeling

ICLR 2023poster

We present a method that enables synthesizing novel views and novel poses of arbitrary human performers from sparse multi-view images. A key ingredient of our method is a hybrid appearance blending module that combines the advantages of the implicit body NeRF representation and image-based rendering…

Cited by 19SourcePDFScholar
2023

Normal-Guided Garment UV Prediction for Human Re-Texturing

CVPR 2023highlight

Clothes undergo complex geometric deformations, which lead to appearance changes. To edit human videos in a physically plausible way, a texture map must take into account not only the garment transformation induced by the body movements and clothes fitting, but also its 3D fine-grained surface geome…

Cited by 15SourcePDFScholar
2023

UMFuse: Unified Multi View Fusion for Human Editing Applications

ICCV 2023poster

Numerous pose-guided human editing methods have been explored by the vision community due to their extensive practical applications. However, most of these methods still use an image-to-image formulation in which a single image is given as input to produce an edited image as output. This objective b…

Cited by 1PDFScholar
2023

VGFlow: Visibility Guided Flow Network for Human Reposing

CVPR 2023poster

The task of human reposing involves generating a realistic image of a model standing in an arbitrary conceivable pose. There are multiple difficulties in generating perceptually accurate images and existing methods suffers from limitations in preserving texture, maintaining pattern coherence, respec…

Cited by 7SourcePDFScholar
2023

VidStyleODE: Disentangled Video Editing via StyleGAN and NeuralODEs

ICCV 2023poster

We propose VidStyleODE, a spatiotemporally continuous disentangled video representation based upon StyleGAN and Neural-ODEs. Effective traversal of the latent space learned by Generative Adversarial Networks (GANs) has been the basis for recent breakthroughs in image editing. However, the applicabil…

Cited by 2PDFScholar
2022

A Repulsive Force Unit for Garment Collision Handling in Neural Networks

ECCV 2022poster

"Despite recent success, deep learning-based methods for predicting 3D garment deformation under body motion suffer from interpenetration problems between the garment and the body. To address this problem, we propose a novel collision handling neural network layer called Repulsive Force Unit (ReFU).…

Cited by 15SourcePDFScholar
2022

Learning Motion-Dependent Appearance for High-Fidelity Rendering of Dynamic Humans From a Single Camera

CVPR 2022poster

Appearance of dressed humans undergoes a complex geometric transformation induced not only by the static pose but also by its dynamics, i.e., there exists a number of cloth geometric configurations given a pose depending on the way it has moved. Such appearance modeling conditioned on motion has bee…

Cited by 17PDFScholar
2022

Learning Visibility for Robust Dense Human Body Estimation

ECCV 2022poster

"Estimating 3D human pose and shape from 2D images is a crucial yet challenging task. While prior methods with model-based representations can perform reasonably well on whole-body images, they often fail when parts of the body are occluded or outside the frame. Moreover, these results usually do no…

2021

CPFN: Cascaded Primitive Fitting Networks for High-Resolution Point Clouds

ICCV 2021poster

Representing human-made objects as a collection of base primitives has a long history in computer vision and reverse engineering. In the case of high-resolution point cloud scans, the challenge is to be able to detect both large primitives as well as those explaining the detailed parts. While the cl…

Cited by 38PDFcodeScholar
2021

Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance Rendering

NeurIPS 2021spotlight

In this paper, we aim at synthesizing a free-viewpoint video of an arbitrary human performance using sparse multi-view cameras. Recently, several works have addressed this problem by learning person-specific neural radiance fields (NeRF) to capture the appearance of a particular human. In parallel,…

2020

Intuitive, Interactive Beard and Hair Synthesis With Generative Models

CVPR 2020oral

We present an interactive approach to synthesizing realistic variations in facial hair in images, ranging from subtle edits to existing hair to the addition of complex and challenging hair in images of clean-shaven subjects. To circumvent the tedious and computationally expensive tasks of modeling,…

Cited by 36PDFScholar
2020

Learning Generative Models of Shape Handles

CVPR 2020poster

We present a generative model to synthesize 3D shapes as sets of handles -- lightweight proxies that approximate the original 3D shape -- for applications in interactive editing, shape parsing, and building compact 3D representations. Our model can generate handle sets with varying cardinality and d…

Cited by 34PDFScholar
2020

Unsupervised Learning of Intrinsic Structural Representation Points

CVPR 2020poster

Learning structures of 3D shapes is a fundamental problem in the field of computer graphics and geometry processing. We present a simple yet interpretable unsupervised method for learning a new structural representation in the form of 3D structure points. The 3D structure points produced by our meth…

Cited by 70PDFcodeScholar
2019

DISN: Deep Implicit Surface Network for High-quality Single-view 3D Reconstruction

NeurIPS 2019poster

Reconstructing 3D shapes from single-view images has been a long-standing research problem. In this paper, we present DISN, a Deep Implicit Surface Net- work which can generate a high-quality detail-rich 3D mesh from a 2D image by predicting the underlying signed distance fields. In addition to util…

2019

FreiHAND: A Dataset for Markerless Capture of Hand Pose and Shape From Single RGB Images

ICCV 2019poster

Estimating 3D hand pose from single RGB images is a highly ambiguous problem that relies on an unbiased training dataset. In this paper, we analyze cross-dataset generalization when training on existing datasets. We find that approaches perform well on the datasets they are trained on, but do not ge…

Cited by 544PDFScholar
2018

BodyNet: Volumetric Inference of 3D Human Body Shapes

ECCV 2018poster

Human shape estimation is an important task for video editing, animation and fashion industry. Predicting 3D human body shape from natural images, however, is highly challenging due to factors such as variation in human bodies, clothing and viewpoint. Prior methods addressing this problem typically…

Cited by 530SourcePDFScholar
2018

Neural Kinematic Networks for Unsupervised Motion Retargetting

CVPR 2018poster

We propose a recurrent neural network architecture with a Forward Kinematics layer and cycle consistency based adversarial training objective for unsupervised motion retargetting. Our network captures the high-level properties of an input motion by the forward kinematics layer, and adapts them to a…

Cited by 261SourcePDFScholar
2018

PlaneNet: Piece-Wise Planar Reconstruction From a Single RGB Image

CVPR 2018poster

This paper proposes a deep neural network (DNN) for piece-wise planar depthmap reconstruction from a single RGB image. While DNNs have brought remarkable progress to single-image pixel-wise depth prediction, piece-wise planar depthmap reconstruction requires a structured geometry representation, an…

2018

SwapNet: Garment Transfer in Single View Images

ECCV 2018poster

We present SwapNet, a framework to transfer garments across images of people with arbitrary body pose, shape, and clothing. Garment transfer is a challenging task that requires (i) disentangling the features of the clothing from the body pose and shape and (ii) realistic synthesis of the garment tex…

Cited by 61SourcePDFScholar
2017

3D-PRNN: Generating Shape Primitives With Recurrent Neural Networks

ICCV 2017poster

The success of various applications including robotics, digital content creation, and visualization demand a structured and abstract representation of the 3D world from limited sensor data. Inspired by the nature of human perception of 3D shapes as a collection of simple parts, we explore such an ab…

Cited by 224PDFcodeScholar
2017

Learning Dense Facial Correspondences in Unconstrained Images

ICCV 2017poster

We present a minimalistic but effective neural network that computes dense facial correspondences in highly unconstrained RGB images. Our network learns a per-pixel flow and a matchability mask between 2D input photographs of a person and the projection of a textured 3D face model. To train such a n…

Cited by 80PDFScholar
2017

Material Editing Using a Physically Based Rendering Network

ICCV 2017spotlight

The ability to edit materials of objects in images is desirable by many content creators. However, this is an extremely challenging task as it requires to disentangle intrinsic physical properties of an image. We propose an end-to-end network architecture that replicates the forward image formation…

Cited by 105PDFScholar
2017

Transformation-Grounded Image Generation Network for Novel 3D View Synthesis

CVPR 2017poster

We present a transformation-grounded image generation network for novel 3D view synthesis from a single image. Our approach first explicitly infers the parts of the geometry visible both in the input and novel views and then casts the remaining synthesis problem as image completion. Specifically, we…

Cited by 346PDFcodeScholar
2016

Dense Human Body Correspondences Using Convolutional Networks

CVPR 2016oral

We propose a deep learning approach for finding dense correspondences between 3D scans of people. Our method requires only partial geometric information in the form of two depth maps or partial reconstructed surfaces, works for humans in arbitrary poses and wearing any clothing, does not require the…

Cited by 242PDFScholar