Generative Rendering: Controllable 4D-Guided Video Generation with 2D Diffusion Models
Shengqu Cai, Duygu Ceylan, Matheus Gadelha, Chun-Hao Paul Huang, Tuanfeng Yang Wang, Gordon Wetzstein
Abstract
Traditional 3D content creation tools empower users to bring their imagination to life by giving them direct control over a scene's geometry appearance motion and camera path. Creating computer-generated videos however is a tedious manual process which can be automated by emerging text-to-video diffusion models. Despite great promise video diffusion models are difficult to control hindering users to apply their creativity rather than amplifying it. To address this challenge we present a novel approach that combines the controllability of dynamic 3D meshes with the expressivity and editability of emerging diffusion models. For this purpose our approach takes an animated low-fidelity rendered mesh as input and injects the ground truth correspondence information obtained from the dynamic mesh into various stages of a pre-trained text-to-image generation model to output high-quality and temporally consistent frames. We demonstrate our approach on various examples where motion can be obtained by animating rigged assets or changing the camera path.
BibTeX
@inproceedings{cvpr2024_generativerender,
title = {Generative Rendering: Controllable 4D-Guided Video Generation with 2D Diffusion Models},
author = {Shengqu Cai and Duygu Ceylan and Matheus Gadelha and Chun-Hao Paul Huang and Tuanfeng Yang Wang and Gordon Wetzstein},
booktitle = {CVPR 2024},
year = {2024}
}