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Paul Guerrero

18 accepted papers

2026

LoST: Level of Semantics Tokenization for 3D Shapes

CVPR 2026

Tokenization is a fundamental technique in the generative modeling of various modalities. In particular, it plays a critical role in autoregressive (AR) models, which have recently emerged as a compelling option for 3D generation.However, optimal tokenization of 3D shapes remains an open question. S

Cited by 0SourcecodeScholar
2025

Motion Modes: What Could Happen Next?

CVPR 2025poster

Predicting diverse object motions from a single static image remains challenging, as current video generation models often entangle object movement with camera motion and other scene changes. While recent methods can predict specific motions from motion arrow input, they rely on synthetic data and p…

Cited by 1SourcePDFScholar
2025

ObjectMover: Generative Object Movement with Video Prior

CVPR 2025poster

Simple as it seems, moving an object to another location within an image is, in fact, a challenging image-editing task that requires re-harmonizing the lighting, adjusting the pose based on perspective, accurately filling occluded regions, and ensuring coherent synchronization of shadows and reflect…

Cited by 1SourcePDFScholar
2025

Pattern Analogies: Learning to Perform Programmatic Image Edits by Analogy

CVPR 2025poster

Pattern images are everywhere in the digital and physical worlds, and tools to edit them are valuable. But editing pattern images is tricky: desired edits are often *programmatic*: structure-aware edits that alter the underlying program which generates the pattern. One could attempt to infer this un…

Cited by 0SourcePDFScholar
2025

VideoHandles: Editing 3D Object Compositions in Videos Using Video Generative Priors

CVPR 2025poster

Generative methods for image and video editing use generative models as priors to perform edits despite incomplete information, such as changing the composition of 3D objects shown in a single image. Recent methods have shown promising composition editing results in the image setting, but in the vid…

Cited by 1SourcePDFScholar
2024

Diffusion Handles Enabling 3D Edits for Diffusion Models by Lifting Activations to 3D

CVPR 2024highlight

Diffusion handles is a novel approach to enable 3D object edits on diffusion images requiring only existing pre-trained diffusion models depth estimation without any fine-tuning or 3D object retrieval. The edited results remain plausible photo-real and preserve object identity. Diffusion handles add…

Cited by 20SourcePDFScholar
2024

SuperGaussian: Repurposing Video Models for 3D Super Resolution

ECCV 2024poster

"We present a simple, modular, and generic method that upsamples coarse 3D models by adding geometric and appearance details. While generative 3D models now exist, they do not yet match the quality of their counterparts in image and video domains. We demonstrate that it is possible to directly repur…

2023

RenderDiffusion: Image Diffusion for 3D Reconstruction, Inpainting and Generation

CVPR 2023poster

Diffusion models currently achieve state-of-the-art performance for both conditional and unconditional image generation. However, so far, image diffusion models do not support tasks required for 3D understanding, such as view-consistent 3D generation or single-view object reconstruction. In this pap…

2023

Unsupervised 3D Shape Reconstruction by Part Retrieval and Assembly

CVPR 2023poster

Representing a 3D shape with a set of primitives can aid perception of structure, improve robotic object manipulation, and enable editing, stylization, and compression of 3D shapes. Existing methods either use simple parametric primitives or learn a generative shape space of parts. Both have limitat…

Cited by 13SourcePDFScholar
2022

NeuForm: Adaptive Overfitting for Neural Shape Editing

NeurIPS 2022accept

Neural representations are popular for representing shapes as they can be used for data cleanup, model completion, shape editing, and shape synthesis. Current neural representations can be categorized as either overfitting to a single object instance, or representing a collection of objects. However…

Cited by 17SourcePDFScholar
2022

The Shape Part Slot Machine: Contact-Based Reasoning for Generating 3D Shapes from Parts

ECCV 2022poster

"We present the Shape Part Slot Machine, a new method for assembling novel 3D shapes from existing parts by performing contact-based reasoning. Our method represents each shape as a graph of ""slots,"" where each slot is a region of contact between two shape parts. Based on this representation, we d…

Cited by 12SourcePDFScholar
2021

Generative Layout Modeling Using Constraint Graphs

ICCV 2021poster

We propose a new generative model for layout generation. We generate layouts in three steps. First, we generate the layout elements as nodes in a layout graph. Second, we compute constraints between layout elements as edges in the layout graph. Third, we solve for the final layout using constrained…

Cited by 106PDFcodeScholar
2021

Learning Delaunay Surface Elements for Mesh Reconstruction

CVPR 2021poster

We present a method for reconstructing triangle meshes from point clouds. Existing learning-based methods for mesh reconstruction mostly generate triangles individually, making it hard to create manifold meshes. We leverage the properties of 2D Delaunay triangulations to construct a mesh from manifo…

Cited by 57PDFcodeScholar
2021

SketchGen: Generating Constrained CAD Sketches

NeurIPS 2021poster

Computer-aided design (CAD) is the most widely used modeling approach for technical design. The typical starting point in these designs is 2D sketches which can later be extruded and combined to obtain complex three-dimensional assemblies. Such sketches are typically composed of parametric primitive…

Cited by 82SourcePDFScholar
2020

Pix2Surf: Learning Parametric 3D Surface Models of Objects from Images

ECCV 2020poster

We investigate the problem of learning to generate 3D parametric surface representations for novel object instances, as seen from one or more views. Previous work on learning shape reconstruction from multiple views uses discrete representations such as point clouds or voxels, while continuous surfa…

Cited by 42SourcePDFScholar
2020

Points2Surf Learning Implicit Surfaces from Point Clouds

ECCV 2020poster

A key step in any scanning-based asset creation workflow is to convert unordered point clouds to a surface. Classical methods (e.g. Poisson reconstruction) start to degrade in the presence of noisy and partial scans. Hence, deep learning based methods have recently been proposed to produce complete…