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Jiashun Wang

14 accepted papers

2026

Contact-guided Real2Sim from Monocular Video with Planar Scene Primitives

ICLR 2026poster

We introduce CRISP, a method that recovers simulatable human motion and scene geometry from monocular video. Prior work on joint human--scene reconstruction relies on data-driven priors and joint optimization with no physics in the loop, or recovers noisy geometry with artifacts that cause motion-tr…

Cited by 0SourcecodeScholar
2026

Generalizing from References using a Multi-Task Reference and Goal-Driven RL Framework

RSS 2026poster

Learning agile humanoid behaviors from human motion offers a powerful route to natural, coordinated control, but existing approaches face a persistent trade-off: reference-tracking policies are often brittle outside the demonstration dataset, while purely task-driven Reinforcement Learning (RL) can …

Cited by 0SourceScholar
2025

ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skills

RSS 2025poster

Humanoid robots hold the potential for unparalleled versatility by performing human-like, whole-body skills. However, achieving agile and coordinated whole-body motions remains a significant challenge due to the dynamics mismatch between simulation and real-world physics. Existing approaches, such a…

Cited by 15PDFcodeScholar
2025

FeedbackFuzz: Fuzzing Processors via Intricate Program Generation with Feedback Engine

ICASSP 2025accepted

As modern processor designs become increasingly complex, detecting hardware vulnerabilities has become more challenge. Recently, hardware fuzzing techniques have shown promising results in generating complex programs for processor testing. However, the complexity of processors continues to limit the…

Cited by 0SourceScholar
2023

H-InDex: Visual Reinforcement Learning with Hand-Informed Representations for Dexterous Manipulation

NeurIPS 2023poster

Human hands possess remarkable dexterity and have long served as a source of inspiration for robotic manipulation. In this work, we propose a human $\textbf{H}$and-$\textbf{In}$formed visual representation learning framework to solve difficult $\textbf{Dex}$terous manipulation tasks ($\textbf{H-InDe…

Cited by 21SourcePDFScholar
2023

Learning Continuous Grasping Function With a Dexterous Hand From Human Demonstrations

RA-L 2023

We propose to learn to generate grasping motion for manipulation with a dexterous hand using implicit functions. With continuous time inputs, the model can generate a continuous and smooth grasping plan. We name the proposed model Continuous Grasping Function (CGF). CGF is learned via generative mod

Cited by 75SourcecodeScholar
2023

USEEK: Unsupervised SE(3)-Equivariant 3D Keypoints for Generalizable Manipulation

ICRA 2023poster

Can a robot manipulate intra-category unseen objects in arbitrary poses with the help of a mere demonstration of grasping pose on a single object instance? In this paper, we try to address this intriguing challenge by using USEEK, an unsupervised SE(3)-equivariant keypoints method that enjoys alignm…

Cited by 29SourceScholar
2023

VoxDet: Voxel Learning for Novel Instance Detection

NeurIPS 2023spotlight

Detecting unseen instances based on multi-view templates is a challenging problem due to its open-world nature. Traditional methodologies, which primarily rely on $2 \mathrm{D}$ representations and matching techniques, are often inadequate in handling pose variations and occlusions. To solve this, w…

2023

Zero-Shot Pose Transfer for Unrigged Stylized 3D Characters

CVPR 2023poster

Transferring the pose of a reference avatar to stylized 3D characters of various shapes is a fundamental task in computer graphics. Existing methods either require the stylized characters to be rigged, or they use the stylized character in the desired pose as ground truth at training. We present a z…

2022

Learning Generalizable Dexterous Manipulation from Human Grasp Affordance

CoRL 2022poster

Dexterous manipulation with a multi-finger hand is one of the most challenging problems in robotics. While recent progress in imitation learning has largely improved the sample efficiency compared to Reinforcement Learning, the learned policy can hardly generalize to manipulate novel objects, given…

Cited by 69SourcecodeScholar
2021

Hand-Object Contact Consistency Reasoning for Human Grasps Generation

ICCV 2021poster

While predicting robot grasps with parallel jaw grippers have been well studied and widely applied in robot manipulation tasks, the study on natural human grasp generation with a multi-finger hand remains a very challenging problem. In this paper, we propose to generate human grasps given a 3D objec…

Cited by 189PDFcodeScholar
2021

Multi-Person 3D Motion Prediction with Multi-Range Transformers

NeurIPS 2021poster

We propose a novel framework for multi-person 3D motion trajectory prediction. Our key observation is that a human's action and behaviors may highly depend on the other persons around. Thus, instead of predicting each human pose trajectory in isolation, we introduce a Multi-Range Transformers model…

2021

Synthesizing Long-Term 3D Human Motion and Interaction in 3D Scenes

CVPR 2021poster

Synthesizing 3D human motion plays an important role in many graphics applications as well as understanding human activity. While many efforts have been made on generating realistic and natural human motion, most approaches neglect the importance of modeling human-scene interactions and affordances.…

Cited by 145PDFScholar
2020

Neural Pose Transfer by Spatially Adaptive Instance Normalization

CVPR 2020poster

Pose transfer has been studied for decades, in which the pose of a source mesh is applied to a target mesh. Particularly in this paper, we are interested in transferring the pose of source human mesh to deform the target human mesh, while the source and target meshes may have different identity info…

Cited by 71PDFcodeScholar