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Tairan He

19 accepted papers

2026

Opening the Sim-to-Real Door for Humanoid Pixel-to-Action Policy Transfer

CVPR 2026

Recent progress in GPU-accelerated, photorealistic simulation has opened a scalable data-generation path for robot learning, where massive physics and visual randomization allow policies to generalize beyond curated environments. Building on these advances, we develop a teacher-student-bootstrap lea

Cited by 0SourcecodeScholar
2026

Self-Improving Vision-Language-Action Models with Data Generation via Residual RL

ICLR 2026poster

Supervised fine-tuning (SFT) has become the de facto post-training strategy for large vision-language-action (VLA) models, but its reliance on costly human demonstrations limits scalability and generalization. We propose Probe, Learn, Distill (PLD), a plug-and-play framework that improves VLAs throu…

Cited by 0SourceScholar
2026

VIRAL: Visual Sim-to-Real at Scale for Humanoid Loco-Manipulation

CVPR 2026

A key barrier to the real-world deployment of humanoid robots is the lack of autonomous loco-manipulation skills. We introduce VIRAL, a visual sim-to-real framework that learns humanoid loco-manipulation entirely in simulation and deploys it zero-shot to real hardware. VIRAL follows a teacher-studen

Cited by 0SourcecodeScholar
2025

ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skills

RSS 2025poster

Humanoid robots hold the potential for unparalleled versatility by performing human-like, whole-body skills. However, achieving agile and coordinated whole-body motions remains a significant challenge due to the dynamics mismatch between simulation and real-world physics. Existing approaches, such a…

Cited by 15PDFcodeScholar
2025

HOVER: Versatile Neural Whole-Body Controller for Humanoid Robots

ICRA 2025

Humanoid whole-body control requires adapting to diverse tasks such as navigation, loco-manipulation, and tabletop manipulation, each demanding a different mode of control. For example, navigation relies on root velocity or position tracking, while tabletop manipulation prioritizes upper-body joint

Cited by 126SourceScholar
2025

Hold My Beer: Learning Gentle Humanoid Locomotion and End-Effector Stabilization Control

CoRL 2025poster

Can your humanoid walk up and hand you a full cup of beer—without spilling a drop? While humanoids are increasingly featured in flashy demos—dancing, delivering packages, traversing rough terrain—fine-grained control during locomotion remains a significant challenge. In particular, stabilizing a fil…

Cited by 0SourceScholar
2025

Sampling-based System Identification with Active Exploration for Legged Sim2Real Learning

CoRL 2025oral

Sim-to-real discrepancies hinder learning-based policies from achieving high-precision tasks in the real world. While Domain Randomization (DR) is commonly used to bridge this gap, it often relies on heuristics and can lead to overly conservative policies with degrading performance when not properly…

Cited by 0SourcecodeScholar
2024

Agile But Safe: Learning Collision-Free High-Speed Legged Locomotion

RSS 2024poster

Legged robots navigating cluttered environments must be jointly agile for efficient task execution and safe to avoid collisions with obstacles or humans. Existing studies either develop conservative controllers (< 1.0 m/s) to ensure safety, or focus on agility without considering potentially fatal c…

2024

Learning Human-to-Humanoid Real-Time Whole-Body Teleoperation

IROS 2024poster

We present Human to Humanoid (H2O), a reinforcement learning (RL) based framework that enables real-time whole-body teleoperation of a full-sized humanoid robot with only an RGB camera. To create a large-scale retargeted motion dataset of human movements for humanoid robots, we propose a scalable "s…

Cited by 83SourceScholar
2024

OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learning

CoRL 2024poster

We present OmniH2O (Omni Human-to-Humanoid), a learning-based system for whole-body humanoid teleoperation and autonomy. Using kinematic pose as a universal control interface, OmniH2O enables various ways for a human to control a full-sized humanoid with dexterous hands, including using real-time te…

Cited by 69SourcecodeScholar
2024

Safe Reinforcement Learning via Hierarchical Adaptive Chance-Constraint Safeguards

IROS 2024poster

Ensuring safety in Reinforcement Learning (RL), typically framed as a Constrained Markov Decision Process (CMDP), is crucial for real-world exploration applications. Current approaches in handling CMDP struggle to balance optimality and feasibility, as direct optimization methods can-not ensure stat…

Cited by 3SourceScholar
2024

WoCoCo: Learning Whole-Body Humanoid Control with Sequential Contacts

CoRL 2024poster

Humanoid activities involving sequential contacts are crucial for complex robotic interactions and operations in the real world and are traditionally solved by model-based motion planning, which is time-consuming and often relies on simplified dynamics models. Although model-free reinforcement lear…

Cited by 45SourcecodeScholar
2023

AutoCost: Evolving Intrinsic Cost for Zero-Violation Reinforcement Learning

AAAI 2023technical

Safety is a critical hurdle that limits the application of deep reinforcement learning to real-world control tasks. To this end, constrained reinforcement learning leverages cost functions to improve safety in constrained Markov decision process. However, constrained methods fail to achieve zero vio…

Cited by 12SourcePDFScholar
2023

Visual Imitation Learning with Patch Rewards

ICLR 2023poster

Visual imitation learning enables reinforcement learning agents to learn to behave from expert visual demonstrations such as videos or image sequences, without explicit, well-defined rewards. Previous reseaches either adopt supervised learning techniques or induce simple and coarse scalar rewards f…

2022

Reinforcement Learning with Automated Auxiliary Loss Search

NeurIPS 2022accept

A good state representation is crucial to solving complicated reinforcement learning (RL) challenges. Many recent works focus on designing auxiliary losses for learning informative representations. Unfortunately, these handcrafted objectives rely heavily on expert knowledge and may be sub-optimal. I…

Cited by 17SourcePDFScholar