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Jessica K. Hodgins

4 accepted papers

2026

Contact-guided Real2Sim from Monocular Video with Planar Scene Primitives

ICLR 2026poster

We introduce CRISP, a method that recovers simulatable human motion and scene geometry from monocular video. Prior work on joint human--scene reconstruction relies on data-driven priors and joint optimization with no physics in the loop, or recovers noisy geometry with artifacts that cause motion-tr…

Cited by 0SourcecodeScholar
2026

Generalizing from References using a Multi-Task Reference and Goal-Driven RL Framework

RSS 2026poster

Learning agile humanoid behaviors from human motion offers a powerful route to natural, coordinated control, but existing approaches face a persistent trade-off: reference-tracking policies are often brittle outside the demonstration dataset, while purely task-driven Reinforcement Learning (RL) can …

Cited by 0SourceScholar
2025

ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skills

RSS 2025poster

Humanoid robots hold the potential for unparalleled versatility by performing human-like, whole-body skills. However, achieving agile and coordinated whole-body motions remains a significant challenge due to the dynamics mismatch between simulation and real-world physics. Existing approaches, such a…

Cited by 15PDFcodeScholar
2016

A hybrid hydrostatic transmission and human-safe haptic telepresence robot

ICRA 2016

We present a new type of hydrostatic transmission that uses a hybrid air-water configuration, analogous to N+1 cable-tendon transmissions, using N hydraulic lines and 1 pneumatic line for a system with N degrees of freedom (DOFs). The common air-filled line preloads all DOFs in the system, allowing

Cited by 71SourceScholar