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Anssi Kanervisto

9 accepted papers

2026

BFM-Zero: A Promptable Behavioral Foundation Model for Humanoid Control Using Unsupervised Reinforcement Learning

ICLR 2026poster

Building Behavioral Foundation Models (BFMs) for humanoid robots has the potential to unify diverse control tasks under a single, promptable generalist policy. However, existing approaches are either exclusively deployed on simulated humanoid characters, or specialized to specific tasks such as trac…

Cited by 0SourcecodeScholar
2025

Zero-Shot Whole-Body Humanoid Control via Behavioral Foundation Models

ICLR 2025poster

Unsupervised reinforcement learning (RL) aims at pre-training models that can solve a wide range of downstream tasks in complex environments. Despite recent advancements, existing approaches suffer from several limitations: they may require running an RL process on each task to achieve a satisfactor…

Cited by 4SourcePDFScholar
2024

Diffusion for World Modeling: Visual Details Matter in Atari

NeurIPS 2024spotlight

World models constitute a promising approach for training reinforcement learning agents in a safe and sample-efficient manner. Recent world models predominantly operate on sequences of discrete latent variables to model environment dynamics. However, this compression into a compact discrete represen…

2023

BEDD: The MineRL BASALT Evaluation and Demonstrations Dataset for Training and Benchmarking Agents that Solve Fuzzy Tasks

NeurIPS 2023oral

The MineRL BASALT competition has served to catalyze advances in learning from human feedback through four hard-to-specify tasks in Minecraft, such as create and photograph a waterfall. Given the completion of two years of BASALT competitions, we offer to the community a formalized benchmark through…

2023

Imitating Human Behaviour with Diffusion Models

ICLR 2023poster

Diffusion models have emerged as powerful generative models in the text-to-image domain. This paper studies their application as observation-to-action models for imitating human behaviour in sequential environments. Human behaviour is stochastic and multimodal, with structured correlations between a…

2020

From Video Game to Real Robot: The Transfer Between Action Spaces

ICASSP 2020accepted

Deep reinforcement learning has proven to be successful for learning tasks in simulated environments, but applying same techniques for robots in real-world domain is more challenging, as they require hours of training. To address this, transfer learning can be used to train the policy first in a sim…

Cited by 0SourceScholar
2019

Who Do I Sound like? Showcasing Speaker Recognition Technology by Youtube Voice Search

ICASSP 2019accepted

The popularization of science can often be disregarded by scientists as it may be challenging to put highly sophisticated research into words that general public can understand. This work aims to help presenting speaker recognition research to public by proposing a publicly appealing concept for sho…

Cited by 0SourceScholar
2017

Effects of gender information in text-independent and text-dependent speaker verification

ICASSP 2017accepted

It is well-known that for speaker recognition task, gender-dependent acoustic modeling performs better than gender-independent modeling. The practice is to use the gender ground-truth and to train gender-dependent models. However, such information is not necessarily available, especially if speakers…

Cited by 0SourceScholar
2017

Image-to-Markup Generation with Coarse-to-Fine Attention

ICML 2017poster

We present a neural encoder-decoder model to convert images into presentational markup based on a scalable coarse-to-fine attention mechanism. Our method is evaluated in the context of image-to-LaTeX generation, and we introduce a new dataset of real-world rendered mathematical expressions paired wi…