ICML 2017poster40 citations

Reduced Space and Faster Convergence in Imperfect-Information Games via Pruning

Noam Brown, Tuomas Sandholm

Abstract

Iterative algorithms such as Counterfactual Regret Minimization (CFR) are the most popular way to solve large zero-sum imperfect-information games. In this paper we introduce Best-Response Pruning (BRP), an improvement to iterative algorithms such as CFR that allows poorly-performing actions to be temporarily pruned. We prove that when using CFR in zero-sum games, adding BRP will asymptotically prune any action that is not part of a best response to some Nash equilibrium. This leads to provably faster convergence and lower space requirements. Experiments show that BRP results in a factor of 7 reduction in space, and the reduction factor increases with game size.

BibTeX
@InProceedings{pmlr-v70-brown17a,
  title = 	 {Reduced Space and Faster Convergence in Imperfect-Information Games via Pruning},
  author =       {Noam Brown and Tuomas Sandholm},
  booktitle = 	 {Proceedings of the 34th International Conference on Machine Learning},
  pages = 	 {596--604},
  year = 	 {2017},
  editor = 	 {Precup, Doina and Teh, Yee Whye},
  volume = 	 {70},
  series = 	 {Proceedings of Machine Learning Research},
  month = 	 {06--11 Aug},
  publisher =    {PMLR},
  pdf = 	 {http://proceedings.mlr.press/v70/brown17a/brown17a.pdf},
  url = 	 {https://proceedings.mlr.press/v70/brown17a.html},
  abstract = 	 {Iterative algorithms such as Counterfactual Regret Minimization (CFR) are the most popular way to solve large zero-sum imperfect-information games. In this paper we introduce Best-Response Pruning (BRP), an improvement to iterative algorithms such as CFR that allows poorly-performing actions to be temporarily pruned. We prove that when using CFR in zero-sum games, adding BRP will asymptotically prune any action that is not part of a best response to some Nash equilibrium. This leads to provably faster convergence and lower space requirements. Experiments show that BRP results in a factor of 7 reduction in space, and the reduction factor increases with game size.}
}
Reduced Space and Faster Convergence in Imperfect-Information Games via Pruning · ICML 2017