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Christian Kroer

50 accepted papers

2026

On the $O(1/T)$ Convergence of Alternating Gradient Descent–Ascent in Bilinear Games

ICLR 2026poster

We study the alternating gradient descent-ascent (AltGDA) algorithm in two-player zero-sum games. Alternating methods, where players take turns to update their strategies, have long been recognized as simple and practical approaches for learning in games, exhibiting much better numerical perfor…

Cited by 0SourceScholar
2026

Security Games with Layered Defenses: Adaptive Adversaries and Gittins Indices

AAAI 2026technical

Real-world security applications (e.g., cybersecurity) often involve multiple attack paths, each with layers of defenses that an attacker needs to sequentially overcome before a successful attack on the entire system. Each defensive resource changes dynamically in efficacy as the attack unfolds. In

Cited by 0SourcePDFScholar
2026

Spatial Branch-and-Bound for Computing Multiplayer Nash Equilibrium

AAAI 2026technical

Equilibria of realistic multiplayer games constitute a key solution concept both in practical applications, such as online advertising auctions and electricity markets, and in analytical frameworks used to study strategic voting in elections or assess policy impacts in integrated assessment models.

Cited by 0SourcePDFScholar
2025

Commitment to Sparse Strategies in Two-Player Games

AAAI 2025technical

While Nash equilibria are guaranteed to exist, they may exhibit dense support, making them difficult to understand and execute in some applications. In this paper, we study k-sparse commitments in games where one player is restricted to mixed strategies with support size at most k. Finding k-sparse…

2025

GUARD: Constructing Realistic Two-Player Matrix and Security Games for Benchmarking Game-Theoretic Algorithms

NeurIPS 2025spotlight

Game-theoretic algorithms are commonly benchmarked on recreational games, classical constructs from economic theory such as congestion and dispersion games, or entirely random game instances. While the past two decades have seen the rise of security games -- grounded in real-world scenarios like pat…

Cited by 0SourcecodeScholar
2025

Interference Among First-Price Pacing Equilibria: A Bias and Variance Analysis

ICLR 2025poster

A/B testing is widely used in the internet industry. For online marketplaces (such as advertising markets), standard approaches to A/B testing may lead to biased results when buyers have budget constraints, as budget consumption in one arm of the experiment impacts performance of the other arm. Thi…

Cited by 2SourcePDFScholar
2025

Last-Iterate Convergence Properties of Regret-Matching Algorithms in Games

ICLR 2025poster

We study last-iterate convergence properties of algorithms for solving two-player zero-sum games based on Regret Matching$^+$ (RM$^+$). Despite their widespread use for solving real games, virtually nothing is known about their last-iterate convergence. A major obstacle to analyzing RM-type dynamics…

Cited by 2SourcePDFScholar
2025

No-Regret Learning Under Adversarial Resource Constraints: A Spending Plan Is All You Need!

NeurIPS 2025poster

We study online decision making problems under resource constraints, where both reward and cost functions are drawn from distributions that may change adversarially over time. We focus on two canonical settings: $(i)$ online resource allocation where rewards and costs are observed before action sele…

Cited by 0SourceScholar
2025

The Bias-Variance Tradeoff in Data-Driven Optimization: A Local Misspecification Perspective

NeurIPS 2025poster

Data-driven stochastic optimization is ubiquitous in machine learning and operational decision-making problems. Sample average approximation (SAA) and model-based approaches such as estimate-then-optimize (ETO) or integrated estimation-optimization (IEO) are all popular, with model-based approaches…

Cited by 0SourceScholar
2024

Automated Design of Affine Maximizer Mechanisms in Dynamic Settings

AAAI 2024technical

Dynamic mechanism design is a challenging extension to ordinary mechanism design in which the mechanism designer must make a sequence of decisions over time in the face of possibly untruthful reports of participating agents. Optimizing dynamic mechanisms for welfare is relatively well understood. Ho…

Cited by 9SourcePDFScholar
2024

Efficient Learning in Polyhedral Games via Best-Response Oracles

AAAI 2024technical

We study online learning and equilibrium computation in games with polyhedral decision sets, a property shared by normal-form games (NFGs) and extensive-form games (EFGs), when the learning agent is restricted to utilizing a best-response oracle. We show how to achieve constant regret in zero-sum ga…

Cited by 3SourcePDFScholar
2024

Extensive-Form Game Solving via Blackwell Approachability on Treeplexes

NeurIPS 2024spotlight

We introduce the first algorithmic framework for Blackwell approachability on the sequence-form polytope, the class of convex polytopes capturing the strategies of players in extensive-form games (EFGs). This leads to a new class of regret-minimization algorithms that are stepsize-invariant, in the…

Cited by 0SourcePDFScholar
2024

Fast Last-Iterate Convergence of Learning in Games Requires Forgetful Algorithms

NeurIPS 2024poster

Self play via online learning is one of the premier ways to solve large-scale zero-sum games, both in theory and practice. Particularly popular algorithms include optimistic multiplicative weights update (OMWU) and optimistic gradient-descent-ascent (OGDA). While both algorithms enjoy $O(1/T)$ ergod…

Cited by 7SourcePDFScholar
2024

Greedy-Based Online Fair Allocation with Adversarial Input: Enabling Best-of-Many-Worlds Guarantees

AAAI 2024technical

We study an online allocation problem with sequentially arriving items and adversarially chosen agent values, with the goal of balancing fairness and efficiency. Our goal is to study the performance of algorithms that achieve strong guarantees under other input models such as stochastic inputs, in o…

Cited by 2SourcePDFScholar
2024

On the Optimality of Dilated Entropy and Lower Bounds for Online Learning in Extensive-Form Games

NeurIPS 2024poster

First-order methods (FOMs) are arguably the most scalable algorithms for equilibrium computation in large extensive-form games. To operationalize these methods, a distance-generating function, acting as a regularizer for the strategy space, must be chosen. The ratio between the strong convexity mod…

Cited by 1SourcePDFScholar
2024

Online Learning under Budget and ROI Constraints via Weak Adaptivity

ICML 2024poster

We study online learning problems in which a decision maker has to make a sequence of costly decisions, with the goal of maximizing their expected reward while adhering to budget and return-on-investment (ROI) constraints. Existing primal-dual algorithms designed for constrained online learning prob…

Cited by 9SourcePDFScholar
2023

A Unified Approach to Reinforcement Learning, Quantal Response Equilibria, and Two-Player Zero-Sum Games

ICLR 2023poster

This work studies an algorithm, which we call magnetic mirror descent, that is inspired by mirror descent and the non-Euclidean proximal gradient algorithm. Our contribution is demonstrating the virtues of magnetic mirror descent as both an equilibrium solver and as an approach to reinforcement lear…

2023

Block-Coordinate Methods and Restarting for Solving Extensive-Form Games

NeurIPS 2023poster

Coordinate descent methods are popular in machine learning and optimization for their simple sparse updates and excellent practical performance. In the context of large-scale sequential game solving, these same properties would be attractive, but until now no such methods were known, because the st…

Cited by 7SourcePDFScholar
2023

Fast and Interpretable Dynamics for Fisher Markets via Block-Coordinate Updates

AAAI 2023technical

We consider the problem of large-scale Fisher market equilibrium computation through scalable first-order optimization methods. It is well-known that market equilibria can be captured using structured convex programs such as the Eisenberg-Gale and Shmyrev convex programs. Highly performant determini…

Cited by 3SourcePDFScholar
2023

Regret Matching+: (In)Stability and Fast Convergence in Games

NeurIPS 2023spotlight

Regret Matching$^+$ (RM$^+$) and its variants are important algorithms for solving large-scale games. However, a theoretical understanding of their success in practice is still a mystery. Moreover, recent advances on fast convergence in games are limited to no-regret algorithms such as online mirror…

Cited by 13SourcePDFScholar
2022

Kernelized Multiplicative Weights for 0/1-Polyhedral Games: Bridging the Gap Between Learning in Extensive-Form and Normal-Form Games

ICML 2022spotlight

While extensive-form games (EFGs) can be converted into normal-form games (NFGs), doing so comes at the cost of an exponential blowup of the strategy space. So, progress on NFGs and EFGs has historically followed separate tracks, with the EFG community often having to catch up with advances (\eg las…

Cited by 40SourcePDFScholar
2022

Near-Optimal No-Regret Learning Dynamics for General Convex Games

NeurIPS 2022accept

A recent line of work has established uncoupled learning dynamics such that, when employed by all players in a game, each player's regret after $T$ repetitions grows polylogarithmically in $T$, an exponential improvement over the traditional guarantees within the no-regret framework. However, so far…

Cited by 43SourcePDFScholar
2022

Uncoupled Learning Dynamics with $O(\log T)$ Swap Regret in Multiplayer Games

NeurIPS 2022accept

In this paper we establish efficient and \emph{uncoupled} learning dynamics so that, when employed by all players in a general-sum multiplayer game, the \emph{swap regret} of each player after $T$ repetitions of the game is bounded by $O(\log T)$, improving over the prior best bounds of $O(\log^4 (T…

Cited by 36SourcePDFScholar
2021

Conic Blackwell Algorithm: Parameter-Free Convex-Concave Saddle-Point Solving

NeurIPS 2021poster

We develop new parameter-free and scale-free algorithms for solving convex-concave saddle-point problems. Our results are based on a new simple regret minimizer, the Conic Blackwell Algorithm$^+$ (CBA$^+$), which attains $O(1/\sqrt{T})$ average regret. Intuitively, our approach generalizes to other…

Cited by 5SourcePDFScholar
2021

Faster Game Solving via Predictive Blackwell Approachability: Connecting Regret Matching and Mirror Descent

AAAI 2021technical

Blackwell approachability is a framework for reasoning about repeated games with vector-valued payoffs. We introduce predictive Blackwell approachability, where an estimate of the next payoff vector is given, and the decision maker tries to achieve better performance based on the accuracy of that es…

Cited by 84SourcePDFScholar
2021

First-Order Methods for Wasserstein Distributionally Robust MDP

ICML 2021spotlight

Markov decision processes (MDPs) are known to be sensitive to parameter specification. Distributionally robust MDPs alleviate this issue by allowing for \textit{ambiguity sets} which give a set of possible distributions over parameter sets. The goal is to find an optimal policy with respect to the w…

2019

Optimistic Regret Minimization for Extensive-Form Games via Dilated Distance-Generating Functions

NeurIPS 2019poster

We study the performance of optimistic regret-minimization algorithms for both minimizing regret in, and computing Nash equilibria of, zero-sum extensive-form games. In order to apply these algorithms to extensive-form games, a distance-generating function is needed. We study the use of the dilated…

Cited by 59SourcePDFScholar
2019

Stable-Predictive Optimistic Counterfactual Regret Minimization

ICML 2019oral

The CFR framework has been a powerful tool for solving large-scale extensive-form games in practice. However, the theoretical rate at which past CFR-based algorithms converge to the Nash equilibrium is on the order of $O(T^{-1/2})$, where $T$ is the number of iterations. In contrast, first-order met…

2018

Solving Large Sequential Games with the Excessive Gap Technique

NeurIPS 2018spotlight

There has been tremendous recent progress on equilibrium-finding algorithms for zero-sum imperfect-information extensive-form games, but there has been a puzzling gap between theory and practice. First-order methods have significantly better theoretical convergence rates than any counterfactual-regr…

Cited by 50SourcePDFScholar
2017

Regret Minimization in Behaviorally-Constrained Zero-Sum Games

ICML 2017poster

No-regret learning has emerged as a powerful tool for solving extensive-form games. This was facilitated by the counterfactual-regret minimization (CFR) framework, which relies on the instantiation of regret minimizers for simplexes at each information set of the game. We use an instantiation of the…

Cited by 36SourcePDFScholar