Layered Graph Security Games
Jakub Cerny, Chun Kai Ling, Christian Kroer, Garud Iyengar
Abstract
Security games model strategic interactions in adversarial real-world applications. Such applications often involve extremely large but highly structured strategy sets (e.g., selecting a distribution over all patrol routes in a given graph). In this paper, we represent each player's strategy space using a layered graph whose paths represent an exponentially large strategy space. Our formulation entails not only classic pursuit-evasion games, but also other security games, such as those modeling anti-terrorism and logistical interdiction. We study two-player zero-sum games under two distinct utility models: linear and binary utilities. We show that under linear utilities, Nash equilibrium can be computed in polynomial time, while binary utilities may lead to situations where even computing a best-response is computationally intractable. To this end, we propose a practical algorithm based on incremental strategy generation and mixed integer linear programs. We show through extensive experiments that our algorithm efficiently computes epsilon-equilibrium for many games of interest. We find that target values and graph structure often have a larger influence on running times as compared to the size of the graph per se.
BibTeX
@inproceedings{ijcai2024p298,
title = {Layered Graph Security Games},
author = {Cerny, Jakub and Ling, Chun Kai and Kroer, Christian and Iyengar, Garud},
booktitle = {Proceedings of the Thirty-Third International Joint Conference on
Artificial Intelligence, {IJCAI-24}},
publisher = {International Joint Conferences on Artificial Intelligence Organization},
editor = {Kate Larson},
pages = {2695--2703},
year = {2024},
month = {8},
note = {Main Track},
doi = {10.24963/ijcai.2024/298},
url = {https://doi.org/10.24963/ijcai.2024/298},
}