Online Reinforcement Learning in Stochastic Games
Chen-Yu Wei, Yi-Te Hong, Chi-Jen Lu
Abstract
We study online reinforcement learning in average-reward stochastic games (SGs). An SG models a two-player zero-sum game in a Markov environment, where state transitions and one-step payoffs are determined simultaneously by a learner and an adversary. We propose the \textsc{UCSG} algorithm that achieves a sublinear regret compared to the game value when competing with an arbitrary opponent. This result improves previous ones under the same setting. The regret bound has a dependency on the \textit{diameter}, which is an intrinsic value related to the mixing property of SGs. Slightly extended, \textsc{UCSG} finds an $\varepsilon$-maximin stationary policy with a sample complexity of $\tilde{\mathcal{O}}\left(\text{poly}(1/\varepsilon)\right)$, where $\varepsilon$ is the error parameter. To the best of our knowledge, this extended result is the first in the average-reward setting. In the analysis, we develop Markov chain's perturbation bounds for mean first passage times and techniques to deal with non-stationary opponents, which may be of interest in their own right.
BibTeX
@inproceedings{NIPS2017_36e729ec,
author = {Wei, Chen-Yu and Hong, Yi-Te and Lu, Chi-Jen},
booktitle = {Advances in Neural Information Processing Systems},
editor = {I. Guyon and U. Von Luxburg and S. Bengio and H. Wallach and R. Fergus and S. Vishwanathan and R. Garnett},
pages = {},
publisher = {Curran Associates, Inc.},
title = {Online Reinforcement Learning in Stochastic Games},
url = {https://proceedings.neurips.cc/paper_files/paper/2017/file/36e729ec173b94133d8fa552e4029f8b-Paper.pdf},
volume = {30},
year = {2017}
}