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Panayotis Mertikopoulos

49 accepted papers

2026

Bregman meets Lévy: Stochastic Mirror Descent with Heavy-Tailed Noise in Continuous and Discrete Time

ICML 2026poster

We study the robustness of stochastic mirror descent (SMD) under heavy-tailed noise, focusing on whether the method retains its convergence guarantees when run with infinite-variance stochastic gradient input. To address this question in a principled manner, we begin by introducing a continuous-time…

Cited by 0SourceScholar
2026

Taming Stochastic Gradient Descent: Almost Sure Convergence and Saddle-Point Avoidance under $(L_{0},L_{1})$-Smoothness

ICML 2026poster

Many optimization problems in machine learning and data science—from deep neural networks to Bayesian inference and beyond—fall outside the standard Lipschitz smoothness framework that underpins the convergence theory of stochastic gradient descent (SGD). Motivated by this theory-practice disconnect…

Cited by 0SourceScholar
2026

What Preferences Can—and Cannot—Predict in Multi-Agent Online Learning

ICML 2026oral

We examine the interplay between ordinal, preference-based solution concepts in games and the outcomes of payoff-driven learning dynamics, asking to what extent the combinatorial data of a game—its preference graph—can predict the long-run behavior of no-regret dynamics such as *follow-the-regulariz…

Cited by 0SourceScholar
2025

Efficient Kernelized Learning in Polyhedral Games beyond Full Information: From Colonel Blotto to Congestion Games

NeurIPS 2025poster

We examine the problem of efficiently learning coarse correlated equilibria (CCE) in polyhedral games, that is, normal-form games with an exponentially large number of actions per player and an underlying combinatorial structure—such as the classic Colonel Blotto game or congestion games. Achieving…

Cited by 0SourceScholar
2025

Multi-Agent Learning under Uncertainty: Recurrence vs. Concentration

NeurIPS 2025spotlight

In this paper, we examine the convergence landscape of multi-agent learning under uncertainty. Specifically, we analyze two stochastic models of regularized learning in continuous games—one in continuous and one in discrete time—with the aim of characterizing the long run behavior of the induced seq…

Cited by 0SourceScholar
2025

Robust Equilibria in Continuous Games: From Strategic to Dynamic Robustness

NeurIPS 2025poster

In this paper, we examine the robustness of Nash equilibria in continuous games, under both strategic and dynamic uncertainty. Starting with the former, we introduce the notion of a robust equilibrium as those equilibria that remain invariant to small—but otherwise arbitrary—perturbations to the gam…

Cited by 0SourceScholar
2025

The Global Convergence Time of Stochastic Gradient Descent in Non-Convex Landscapes: Sharp Estimates via Large Deviations

ICML 2025poster

In this paper, we examine the time it takes for stochastic gradient descent (SGD) to reach the global minimum of a general, non-convex loss function. We approach this question through the lens of large deviations theory and randomly perturbed dynamical systems, and we provide a tight characterizatio…

Cited by 0SourcePDFScholar
2025

The impact of uncertainty on regularized learning in games

ICML 2025poster

In this paper, we investigate how randomness and uncertainty influence learning in games. Specifically, we examine a perturbed variant of the dynamics of “follow-the-regularized-leader” (FTRL), where the players’ payoff observations and strategy updates are continually impacted by random shocks. Our…

Cited by 0SourcePDFScholar
2024

A Geometric Decomposition of Finite Games: Convergence vs. Recurrence under Exponential Weights

ICML 2024spotlight

In view of the complexity of the dynamics of learning in games, we seek to decompose a game into simpler components where the dynamics' long-run behavior is well understood. A natural starting point for this is Helmholtz's theorem, which decomposes a vector field into a potential and an incompressib…

Cited by 10SourcePDFScholar
2024

Accelerated Regularized Learning in Finite N-Person Games

NeurIPS 2024poster

Motivated by the success of Nesterov's accelerated gradient algorithm for convex minimization problems, we examine whether it is possible to achieve similar performance gains in the context of online learning in games. To that end, we introduce a family of accelerated learning methods, which we call…

Cited by 0SourcePDFScholar
2024

No-regret Learning in Harmonic Games: Extrapolation in the Face of Conflicting Interests

NeurIPS 2024spotlight

The long-run behavior of multi-agent online learning -- and, in particular, no-regret learning -- is relatively well-understood in potential games, where players have common interests. By contrast, in general harmonic games -- the strategic complement of potential games, where players have competing…

Cited by 2SourcePDFScholar
2024

The Computational Complexity of Finding Second-Order Stationary Points

ICML 2024poster

Non-convex minimization problems are universally considered hard, and even guaranteeing that a computed solution is locally minimizing is known to be NP-hard. In this general context, our paper focuses on the problem of finding stationary points that satisfy an approximate second-order optimality co…

Cited by 1SourcePDFScholar
2024

What is the Long-Run Distribution of Stochastic Gradient Descent? A Large Deviations Analysis

ICML 2024poster

In this paper, we examine the long-run distribution of stochastic gradient descent (SGD) in general, non-convex problems. Specifically, we seek to understand which regions of the problem's state space are more likely to be visited by SGD, and by how much. Using an approach based on the theory of lar…

Cited by 5SourcePDFScholar
2023

Exploiting hidden structures in non-convex games for convergence to Nash equilibrium

NeurIPS 2023poster

A wide array of modern machine learning applications – from adversarial models to multi-agent reinforcement learning – can be formulated as non-cooperative games whose Nash equilibria represent the system’s desired operational states. Despite having a highly non-convex loss landscape, many cases of…

Cited by 5SourcePDFScholar
2023

Payoff-based Learning with Matrix Multiplicative Weights in Quantum Games

NeurIPS 2023poster

In this paper, we study the problem of learning in quantum games - and other classes of semidefinite games - with scalar, payoff-based feedback. For concreteness, we focus on the widely used matrix multiplicative weights (MMW) algorithm and, instead of requiring players to have full knowledge of the…

Cited by 1SourcePDFScholar
2023

Riemannian stochastic optimization methods avoid strict saddle points

NeurIPS 2023poster

Many modern machine learning applications - from online principal component analysis to covariance matrix identification and dictionary learning - can be formulated as minimization problems on Riemannian manifolds, typically solved with a Riemannian stochastic gradient method (or some variant thereo…

Cited by 8SourcePDFScholar
2023

The Equivalence of Dynamic and Strategic Stability under Regularized Learning in Games

NeurIPS 2023spotlight

In this paper, we examine the long-run behavior of regularized, no-regret learning in finite N-player games. A well-known result in the field states that the empirical frequencies of play under no-regret learning converge to the game’s set of coarse correlated equilibria; however, our understanding…

Cited by 6SourcePDFScholar
2022

No-regret learning in games with noisy feedback: Faster rates and adaptivity via learning rate separation

NeurIPS 2022accept

We examine the problem of regret minimization when the learner is involved in a continuous game with other optimizing agents: in this case, if all players follow a no-regret algorithm, it is possible to achieve significantly lower regret relative to fully adversarial environments. We study this prob…

Cited by 29SourcePDFScholar
2022

On the convergence of policy gradient methods to Nash equilibria in general stochastic games

NeurIPS 2022accept

Learning in stochastic games is a notoriously difficult problem because, in addition to each other's strategic decisions, the players must also contend with the fact that the game itself evolves over time, possibly in a very complicated manner. Because of this, the convergence properties of popular…

Cited by 22SourcePDFScholar
2022

UnderGrad: A Universal Black-Box Optimization Method with Almost Dimension-Free Convergence Rate Guarantees

ICML 2022oral

Universal methods achieve optimal convergence rate guarantees in convex optimization without any prior knowledge of the problem’s regularity parameters or the attributes of the gradient oracle employed by the method. In this regard, existing state-of-the-art algorithms achieve an $O(1/T^2)$ converge…

2021

Adaptive Extra-Gradient Methods for Min-Max Optimization and Games

ICLR 2021poster

We present a new family of min-max optimization algorithms that automatically exploit the geometry of the gradient data observed at earlier iterations to perform more informative extra-gradient steps in later ones. Thanks to this adaptation mechanism, the proposed method automatically detects whethe…

Cited by 58SourcePDFScholar
2021

Adaptive First-Order Methods Revisited: Convex Minimization without Lipschitz Requirements

NeurIPS 2021poster

We propose a new family of adaptive first-order methods for a class of convex minimization problems that may fail to be Lipschitz continuous or smooth in the standard sense. Specifically, motivated by a recent flurry of activity on non-Lipschitz (NoLips) optimization, we consider problems that are c…

Cited by 16SourcePDFScholar
2021

Fast Routing under Uncertainty: Adaptive Learning in Congestion Games via Exponential Weights

NeurIPS 2021poster

We examine an adaptive learning framework for nonatomic congestion games where the players' cost functions may be subject to exogenous fluctuations (e.g., due to disturbances in the network, variations in the traffic going through a link). In this setting, the popular multiplicative/ exponential wei…

Cited by 21SourcePDFScholar
2021

On the Rate of Convergence of Regularized Learning in Games: From Bandits and Uncertainty to Optimism and Beyond

NeurIPS 2021poster

In this paper, we examine the convergence rate of a wide range of regularized methods for learning in games. To that end, we propose a unified algorithmic template that we call “follow the generalized leader” (FTGL), and which includes as special cases the canonical “follow the regularized leader” a…

Cited by 31SourcePDFScholar
2021

Regret Minimization in Stochastic Non-Convex Learning via a Proximal-Gradient Approach

ICML 2021spotlight

This paper develops a methodology for regret minimization with stochastic first-order oracle feedback in online, constrained, non-smooth, non-convex problems. In this setting, the minimization of external regret is beyond reach for first-order methods, and there are no gradient-based algorithmic fra…

Cited by 30SourcePDFScholar
2021

Sifting through the noise: Universal first-order methods for stochastic variational inequalities

NeurIPS 2021poster

We examine a flexible algorithmic framework for solving monotone variational inequalities in the presence of randomness and uncertainty. The proposed template encompasses a wide range of popular first-order methods, including dual averaging, dual extrapolation and optimistic gradient algorithms – bo…

Cited by 13SourcePDFScholar
2021

The Limits of Min-Max Optimization Algorithms: Convergence to Spurious Non-Critical Sets

ICML 2021oral

Compared to minimization, the min-max optimization in machine learning applications is considerably more convoluted because of the existence of cycles and similar phenomena. Such oscillatory behaviors are well-understood in the convex-concave regime, and many algorithms are known to overcome them. I…

Cited by 112SourcePDFScholar
2021

Zeroth-Order Non-Convex Learning via Hierarchical Dual Averaging

ICML 2021spotlight

We propose a hierarchical version of dual averaging for zeroth-order online non-convex optimization {–} i.e., learning processes where, at each stage, the optimizer is facing an unknown non-convex loss function and only receives the incurred loss as feedback. The proposed class of policies relies on…

Cited by 16SourcePDFScholar
2020

A new regret analysis for Adam-type algorithms

ICML 2020poster

In this paper, we focus on a theory-practice gap for Adam and its variants (AMSGrad, AdamNC, etc.). In practice, these algorithms are used with a constant first-order moment parameter $\beta_{1}$ (typically between $0.9$ and $0.99$). In theory, regret guarantees for online convex optimization requir…

Cited by 59SourcePDFScholar
2020

Explore Aggressively, Update Conservatively: Stochastic Extragradient Methods with Variable Stepsize Scaling

NeurIPS 2020spotlight

Owing to their stability and convergence speed, extragradient methods have become a staple for solving large-scale saddle-point problems in machine learning. The basic premise of these algorithms is the use of an extrapolation step before performing an update; thanks to this exploration step, extra-…

Cited by 93SourcePDFScholar
2020

Finite-Time Last-Iterate Convergence for Multi-Agent Learning in Games

ICML 2020poster

In this paper, we consider multi-agent learning via online gradient descent in a class of games called $\lambda$-cocoercive games, a fairly broad class of games that admits many Nash equilibria and that properly includes unconstrained strongly monotone games. We characterize the finite-time last-ite…

Cited by 64SourcePDFScholar
2020

Gradient-free Online Learning in Continuous Games with Delayed Rewards

ICML 2020poster

Motivated by applications to online advertising and recommender systems, we consider a game-theoretic model with delayed rewards and asynchronous, payoff-based feedback. In contrast to previous work on delayed multi-armed bandits, we focus on games with continuous action spaces, and we examine the l…

Cited by 50SourcePDFScholar
2020

No-Regret Learning and Mixed Nash Equilibria: They Do Not Mix

NeurIPS 2020spotlight

Understanding the behavior of no-regret dynamics in general N-player games is a fundamental question in online learning and game theory. A folk result in the field states that, in finite games, the empirical frequency of play under no-regret learning converges to the game’s set of coarse correlated…

Cited by 57SourcePDFScholar
2020

On the Almost Sure Convergence of Stochastic Gradient Descent in Non-Convex Problems

NeurIPS 2020poster

In this paper, we analyze the trajectories of stochastic gradient descent (SGD) with the aim of understanding their convergence properties in non-convex problems. We first show that the sequence of iterates generated by SGD remains bounded and converges with probability $1$ under a very broad range…

Cited by 129SourcePDFScholar
2020

Online Non-Convex Optimization with Imperfect Feedback

NeurIPS 2020poster

We consider the problem of online learning with non-convex losses. In terms of feedback, we assume that the learner observes – or otherwise constructs – an inexact model for the loss function encountered at each stage, and we propose a mixed-strategy learning policy based on dual averaging. In this…

Cited by 26SourcePDFScholar
2020

Online and stochastic optimization beyond Lipschitz continuity: A Riemannian approach

ICLR 2020spotlight

Motivated by applications to machine learning and imaging science, we study a class of online and stochastic optimization problems with loss functions that are not Lipschitz continuous; in particular, the loss functions encountered by the optimizer could exhibit gradient singularities or be singular…

Cited by 24SourceScholar
2019

An adaptive Mirror-Prox method for variational inequalities with singular operators

NeurIPS 2019poster

Lipschitz continuity is a central requirement for achieving the optimal O(1/T) rate of convergence in monotone, deterministic variational inequalities (a setting that includes convex minimization, convex-concave optimization, nonatomic games, and many other problems). However, in many cases of pract…

Cited by 53SourcePDFScholar
2019

Cautious Regret Minimization: Online Optimization with Long-Term Budget Constraints

ICML 2019oral

We study a class of online convex optimization problems with long-term budget constraints that arise naturally as reliability guarantees or total consumption constraints. In this general setting, prior work by Mannor et al. (2009) has shown that achieving no regret is impossible if the functions def…

Cited by 88SourcePDFScholar
2019

On the convergence of single-call stochastic extra-gradient methods

NeurIPS 2019poster

Variational inequalities have recently attracted considerable interest in machine learning as a flexible paradigm for models that go beyond ordinary loss function minimization (such as generative adversarial networks and related deep learning systems). In this setting, the optimal O(1/t) convergence…

Cited by 207SourcePDFScholar
2019

Optimistic mirror descent in saddle-point problems: Going the extra (gradient) mile

ICLR 2019poster

Owing to their connection with generative adversarial networks (GANs), saddle-point problems have recently attracted considerable interest in machine learning and beyond. By necessity, most theoretical guarantees revolve around convex-concave (or even linear) problems; however, making theoretical in…

Cited by 366SourcePDFScholar
2018

Distributed Asynchronous Optimization with Unbounded Delays: How Slow Can You Go?

ICML 2018oral

One of the most widely used optimization methods for large-scale machine learning problems is distributed asynchronous stochastic gradient descent (DASGD). However, a key issue that arises here is that of delayed gradients: when a “worker” node asynchronously contributes a gradient update to the “ma…

Cited by 72SourcePDFScholar
2018

Learning in Games with Lossy Feedback

NeurIPS 2018poster

We consider a game-theoretical multi-agent learning problem where the feedback information can be lost during the learning process and rewards are given by a broad class of games known as variationally stable games. We propose a simple variant of the classical online gradient descent algorithm, call…

Cited by 30SourcePDFScholar
2017

Countering Feedback Delays in Multi-Agent Learning

NeurIPS 2017poster

We consider a model of game-theoretic learning based on online mirror descent (OMD) with asynchronous and delayed feedback information. Instead of focusing on specific games, we consider a broad class of continuous games defined by the general equilibrium stability notion, which we call λ-variationa…

Cited by 36SourcePDFScholar
2017

Stochastic Mirror Descent in Variationally Coherent Optimization Problems

NeurIPS 2017poster

In this paper, we examine a class of non-convex stochastic optimization problems which we call variationally coherent, and which properly includes pseudo-/quasiconvex and star-convex optimization problems. To solve such problems, we focus on the widely used stochastic mirror descent (SMD) family of…

Cited by 108SourcePDFScholar