← Search

Susan Athey

9 accepted papers

2024

Towards Costless Model Selection in Contextual Bandits: A Bias-Variance Perspective

AISTATS 2024poster

Model selection in supervised learning provides costless guarantees as if the model that best balances bias and variance was known a priori. We study the feasibility of similar guarantees for cumulative regret minimization in the stochastic contextual bandit setting. Recent work [Marinov and Zimmert…

Cited by 3SourcePDFScholar
2023

Flexible and Efficient Contextual Bandits with Heterogeneous Treatment Effect Oracles

AISTATS 2023poster

Contextual bandit algorithms often estimate reward models to inform decision-making. However, true rewards can contain action-independent redundancies that are not relevant for decision-making. We show it is more data-efficient to estimate any function that explains the reward differences between ac…

2023

Proportional Response: Contextual Bandits for Simple and Cumulative Regret Minimization

NeurIPS 2023poster

In many applications, e.g. in healthcare and e-commerce, the goal of a contextual bandit may be to learn an optimal treatment assignment policy at the end of the experiment. That is, to minimize simple regret. However, this objective remains understudied. We propose a new family of computationally e…

Cited by 14SourcePDFScholar
2021

Adapting to misspecification in contextual bandits with offline regression oracles

ICML 2021spotlight

Computationally efficient contextual bandits are often based on estimating a predictive model of rewards given contexts and arms using past data. However, when the reward model is not well-specified, the bandit algorithm may incur unexpected regret, so recent work has focused on algorithms that are…

Cited by 28SourcePDFScholar
2018

Learning in Games with Lossy Feedback

NeurIPS 2018poster

We consider a game-theoretical multi-agent learning problem where the feedback information can be lost during the learning process and rewards are given by a broad class of games known as variationally stable games. We propose a simple variant of the classical online gradient descent algorithm, call…

Cited by 30SourcePDFScholar