ICML 2020poster64 citations

Finite-Time Last-Iterate Convergence for Multi-Agent Learning in Games

Tianyi Lin, Zhengyuan Zhou, Panayotis Mertikopoulos, Michael Jordan

Abstract

In this paper, we consider multi-agent learning via online gradient descent in a class of games called $\lambda$-cocoercive games, a fairly broad class of games that admits many Nash equilibria and that properly includes unconstrained strongly monotone games. We characterize the finite-time last-iterate convergence rate for joint OGD learning on $\lambda$-cocoercive games; further, building on this result, we develop a fully adaptive OGD learning algorithm that does not require any knowledge of problem parameter (e.g. cocoercive constant $\lambda$) and show, via a novel double-stopping time technique, that this adaptive algorithm achieves same finite-time last-iterate convergence rate as non-adaptive counterpart. Subsequently, we extend OGD learning to the noisy gradient feedback case and establish last-iterate convergence results–first qualitative almost sure convergence, then quantitative finite-time convergence rates– all under non-decreasing step-sizes. To our knowledge, we provide the first set of results that fill in several gaps of the existing multi-agent online learning literature, where three aspects–finite-time convergence rates, non-decreasing step-sizes, and fully adaptive algorithms have been unexplored before.

BibTeX
@InProceedings{pmlr-v119-lin20h,
  title = 	 {Finite-Time Last-Iterate Convergence for Multi-Agent Learning in Games},
  author =       {Lin, Tianyi and Zhou, Zhengyuan and Mertikopoulos, Panayotis and Jordan, Michael},
  booktitle = 	 {Proceedings of the 37th International Conference on Machine Learning},
  pages = 	 {6161--6171},
  year = 	 {2020},
  editor = 	 {III, Hal Daumé and Singh, Aarti},
  volume = 	 {119},
  series = 	 {Proceedings of Machine Learning Research},
  month = 	 {13--18 Jul},
  publisher =    {PMLR},
  pdf = 	 {http://proceedings.mlr.press/v119/lin20h/lin20h.pdf},
  url = 	 {https://proceedings.mlr.press/v119/lin20h.html},
  abstract = 	 {In this paper, we consider multi-agent learning via online gradient descent in a class of games called $\lambda$-cocoercive games, a fairly broad class of games that admits many Nash equilibria and that properly includes unconstrained strongly monotone games. We characterize the finite-time last-iterate convergence rate for joint OGD learning on $\lambda$-cocoercive games; further, building on this result, we develop a fully adaptive OGD learning algorithm that does not require any knowledge of problem parameter (e.g. cocoercive constant $\lambda$) and show, via a novel double-stopping time technique, that this adaptive algorithm achieves same finite-time last-iterate convergence rate as non-adaptive counterpart. Subsequently, we extend OGD learning to the noisy gradient feedback case and establish last-iterate convergence results–first qualitative almost sure convergence, then quantitative finite-time convergence rates– all under non-decreasing step-sizes. To our knowledge, we provide the first set of results that fill in several gaps of the existing multi-agent online learning literature, where three aspects–finite-time convergence rates, non-decreasing step-sizes, and fully adaptive algorithms have been unexplored before.}
}