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Lampros Flokas

6 accepted papers

2021

Solving Min-Max Optimization with Hidden Structure via Gradient Descent Ascent

NeurIPS 2021poster

Many recent AI architectures are inspired by zero-sum games, however, the behavior of their dynamics is still not well understood. Inspired by this, we study standard gradient descent ascent (GDA) dynamics in a specific class of non-convex non-concave zero-sum games, that we call hidden zero-sum gam…

Cited by 22SourcePDFScholar
2020

Assessing SATNet's Ability to Solve the Symbol Grounding Problem

NeurIPS 2020poster

SATNet is an award-winning MAXSAT solver that can be used to infer logical rules and integrated as a differentiable layer in a deep neural network. It had been shown to solve Sudoku puzzles visually from examples of puzzle digit images, and was heralded as an impressive achievement towards the longs…

Cited by 24SourcePDFScholar
2020

No-Regret Learning and Mixed Nash Equilibria: They Do Not Mix

NeurIPS 2020spotlight

Understanding the behavior of no-regret dynamics in general N-player games is a fundamental question in online learning and game theory. A folk result in the field states that, in finite games, the empirical frequency of play under no-regret learning converges to the game’s set of coarse correlated…

Cited by 57SourcePDFScholar
2019

Efficiently avoiding saddle points with zero order methods: No gradients required

NeurIPS 2019poster

We consider the case of derivative-free algorithms for non-convex optimization, also known as zero order algorithms, that use only function evaluations rather than gradients. For a wide variety of gradient approximators based on finite differences, we establish asymptotic convergence to second order…

2019

Poincaré Recurrence, Cycles and Spurious Equilibria in Gradient-Descent-Ascent for Non-Convex Non-Concave Zero-Sum Games

NeurIPS 2019spotlight

We study a wide class of non-convex non-concave min-max games that generalizes over standard bilinear zero-sum games. In this class, players control the inputs of a smooth function whose output is being applied to a bilinear zero-sum game. This class of games is motivated by the indirect nature of…