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Tanner Fiez

11 accepted papers

2023

Experimental Designs for Heteroskedastic Variance

NeurIPS 2023poster

Most linear experimental design problems assume homogeneous variance, while the presence of heteroskedastic noise is present in many realistic settings. Let a learner have access to a finite set of measurement vectors $\mathcal{X}\subset \mathbb{R}^d$ that can be probed to receive noisy linear resp…

Cited by 5SourcePDFScholar
2022

Minimax Optimization with Smooth Algorithmic Adversaries

ICLR 2022poster

This paper considers minimax optimization $\min_x \max_y f(x, y)$ in the challenging setting where $f$ can be both nonconvex in $x$ and nonconcave in $y$. Though such optimization problems arise in many machine learning paradigms including training generative adversarial networks (GANs) and adversar…

2022

Stackelberg Actor-Critic: Game-Theoretic Reinforcement Learning Algorithms

AAAI 2022technical

The hierarchical interaction between the actor and critic in actor-critic based reinforcement learning algorithms naturally lends itself to a game-theoretic interpretation. We adopt this viewpoint and model the actor and critic interaction as a two-player general-sum game with a leader-follower stru…

2021

Evolutionary Game Theory Squared: Evolving Agents in Endogenously Evolving Zero-Sum Games

AAAI 2021technical

The predominant paradigm in evolutionary game theory and more generally online learning in games is based on a clear distinction between a population of dynamic agents that interact given a fixed, static game. In this paper, we move away from the artificial divide between dynamic agents and static g…

2021

Global Convergence to Local Minmax Equilibrium in Classes of Nonconvex Zero-Sum Games

NeurIPS 2021poster

We study gradient descent-ascent learning dynamics with timescale separation ($\tau$-GDA) in unconstrained continuous action zero-sum games where the minimizing player faces a nonconvex optimization problem and the maximizing player optimizes a Polyak-Lojasiewicz (PL) or strongly-concave (SC) object…

Cited by 36SourcePDFScholar
2021

Local Convergence Analysis of Gradient Descent Ascent with Finite Timescale Separation

ICLR 2021poster

We study the role that a finite timescale separation parameter $\tau$ has on gradient descent-ascent in non-convex, non-concave zero-sum games where the learning rate of player 1 is denoted by $\gamma_1$ and the learning rate of player 2 is defined to be $\gamma_2=\tau\gamma_1$. We provide a non-asy…

Cited by 39SourcePDFScholar
2021

Online Learning in Periodic Zero-Sum Games

NeurIPS 2021poster

A seminal result in game theory is von Neumann's minmax theorem, which states that zero-sum games admit an essentially unique equilibrium solution. Classical learning results build on this theorem to show that online no-regret dynamics converge to an equilibrium in a time-average sense in zero-sum g…

Cited by 12SourcePDFScholar
2020

Implicit Learning Dynamics in Stackelberg Games: Equilibria Characterization, Convergence Analysis, and Empirical Study

ICML 2020poster

Contemporary work on learning in continuous games has commonly overlooked the hierarchical decision-making structure present in machine learning problems formulated as games, instead treating them as simultaneous play games and adopting the Nash equilibrium solution concept. We deviate from this par…

Cited by 149SourcePDFScholar
2019

Sequential Experimental Design for Transductive Linear Bandits

NeurIPS 2019poster

In this paper we introduce the pure exploration transductive linear bandit problem: given a set of measurement vectors $\mathcal{X}\subset \mathbb{R}^d$, a set of items $\mathcal{Z}\subset \mathbb{R}^d$, a fixed confidence $\delta$, and an unknown vector $\theta^{\ast}\in \mathbb{R}^d$, the goal is…