← Search

Michael Bowling

22 accepted papers

2025

Model-Based Exploration in Monitored Markov Decision Processes

ICML 2025poster

A tenet of reinforcement learning is that the agent always observes rewards. However, this is not true in many realistic settings, e.g., a human observer may not always be available to provide rewards, sensors may be limited or malfunctioning, or rewards may be inaccessible during deployment. Monito…

Cited by 1SourcePDFScholar
2025

Plasticity as the Mirror of Empowerment

NeurIPS 2025spotlight

Agents are minimally entities that are influenced by their past observations and act to influence future observations. This latter capacity is captured by empowerment, which has served as a vital framing concept across artificial intelligence and cognitive science. This former capacity, however, is…

Cited by 0SourceScholar
2024

A Method for Evaluating Hyperparameter Sensitivity in Reinforcement Learning

NeurIPS 2024poster

The performance of modern reinforcement learning algorithms critically relies on tuning ever increasing numbers of hyperparameters. Often, small changes in a hyperparameter can lead to drastic changes in performance, and different environments require very different hyperparameter settings to achiev…

2024

Beyond Optimism: Exploration With Partially Observable Rewards

NeurIPS 2024poster

Exploration in reinforcement learning (RL) remains an open challenge. RL algorithms rely on observing rewards to train the agent, and if informative rewards are sparse the agent learns slowly or may not learn at all. To improve exploration and reward discovery, popular algorithms rely on optimism.…

2024

Learning Not to Regret

AAAI 2024technical

The literature on game-theoretic equilibrium finding predominantly focuses on single games or their repeated play. Nevertheless, numerous real-world scenarios feature playing a game sampled from a distribution of similar, but not identical games, such as playing poker with different public cards or…

2024

Real-Time Recurrent Learning using Trace Units in Reinforcement Learning

NeurIPS 2024poster

Recurrent Neural Networks (RNNs) are used to learn representations in partially observable environments. For agents that learn online and continually interact with the environment, it is desirable to train RNNs with real-time recurrent learning (RTRL); unfortunately, RTRL is prohibitively expensive…

2023

Rethinking Formal Models of Partially Observable Multiagent Decision Making (Extended Abstract)

IJCAI 2023poster

Multiagent decision-making in partially observable environments is usually modelled as either an extensive-form game (EFG) in game theory or a partially observable stochastic game (POSG) in multiagent reinforcement learning (MARL). One issue with the current situation is that while most practical pr…

Cited by 0SourcePDFScholar
2022

Approximate Exploitability: Learning a Best Response

IJCAI 2022poster

Researchers have shown that neural networks are vulnerable to adversarial examples and subtle environment changes. The resulting errors can look like blunders to humans, eroding trust in these agents. In prior games research, agent evaluation often focused on the in-practice game outcomes. Such eva…

Cited by 0SourcePDFScholar
2022

Learning Curricula for Humans: An Empirical Study with Puzzles from The Witness

IJCAI 2022poster

The combination of tree search and neural networks has achieved super-human performance in challenging domains. We are interested in transferring to humans the knowledge these learning systems generate. We hypothesize the process in which neural-guided tree search algorithms learn how to solve a set…

Cited by 3SourcePDFScholar
2021

Efficient Deviation Types and Learning for Hindsight Rationality in Extensive-Form Games

ICML 2021spotlight

Hindsight rationality is an approach to playing general-sum games that prescribes no-regret learning dynamics for individual agents with respect to a set of deviations, and further describes jointly rational behavior among multiple agents with mediated equilibria. To develop hindsight rational learn…

2021

Hindsight and Sequential Rationality of Correlated Play

AAAI 2021technical

Driven by recent successes in two-player, zero-sum game solving and playing, artificial intelligence work on games has increasingly focused on algorithms that produce equilibrium-based strategies. However, this approach has been less effective at producing competent players in general-sum games or t…

2021

Solving Common-Payoff Games with Approximate Policy Iteration

AAAI 2021technical

For artificially intelligent learning systems to have widespread applicability in real-world settings, it is important that they be able to operate decentrally. Unfortunately, decentralized control is difficult---computing even an epsilon-optimal joint policy is a NEXP complete problem. Nevertheless…

2020

Marginal Utility for Planning in Continuous or Large Discrete Action Spaces

NeurIPS 2020poster

Sample-based planning is a powerful family of algorithms for generating intelligent behavior from a model of the environment. Generating good candidate actions is critical to the success of sample-based planners, particularly in continuous or large action spaces. Typically, candidate action generati…

Cited by 4SourcePDFScholar
2019

Bayesian Action Decoder for Deep Multi-Agent Reinforcement Learning

ICML 2019oral

When observing the actions of others, humans make inferences about why they acted as they did, and what this implies about the world; humans also use the fact that their actions will be interpreted in this manner, allowing them to act informatively and thereby communicate efficiently with others. Al…

Cited by 200SourcePDFScholar
2018

Actor-Critic Policy Optimization in Partially Observable Multiagent Environments

NeurIPS 2018poster

Optimization of parameterized policies for reinforcement learning (RL) is an important and challenging problem in artificial intelligence. Among the most common approaches are algorithms based on gradient ascent of a score function representing discounted return. In this paper, we examine the role o…

2017

A Laplacian Framework for Option Discovery in Reinforcement Learning

ICML 2017poster

Representation learning and option discovery are two of the biggest challenges in reinforcement learning (RL). Proto-value functions (PVFs) are a well-known approach for representation learning in MDPs. In this paper we address the option discovery problem by showing how PVFs implicitly define optio…

2016

The Forget-me-not Process

NeurIPS 2016poster

We introduce the Forget-me-not Process, an efficient, non-parametric meta-algorithm for online probabilistic sequence prediction for piecewise stationary, repeating sources. Our method works by taking a Bayesian approach to partition a stream of data into postulated task-specific segments, while sim…

Cited by 31SourcePDFScholar