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James R Wright

7 accepted papers

2026

ElementaryNet: A Non-Strategic Neural Network for Predicting Human Behavior in Normal-Form Games

AAAI 2026technical

Behavioral game theory models serve two purposes: yielding insights into how human decision-making works, and predicting how people would behave in novel strategic settings. A system called GameNet represents the state of the art for predicting human behavior in the setting of unrepeated simultaneou

Cited by 0SourcePDFScholar
2024

Exploiting Action Impact Regularity and Exogenous State Variables for Offline Reinforcement Learning (Abstract Reprint)

AAAI 2024technical

Offline reinforcement learning—learning a policy from a batch of data—is known to be hard for general MDPs. These results motivate the need to look at specific classes of MDPs where offline reinforcement learning might be feasible. In this work, we explore a restricted class of MDPs to obtain guaran…

Cited by 0SourcePDFScholar
2023

Guarantees for Self-Play in Multiplayer Games via Polymatrix Decomposability

NeurIPS 2023poster

Self-play is a technique for machine learning in multi-agent systems where a learning algorithm learns by interacting with copies of itself. Self-play is useful for generating large quantities of data for learning, but has the drawback that the agents the learner will face post-training may have dra…

2021

Efficient Deviation Types and Learning for Hindsight Rationality in Extensive-Form Games

ICML 2021spotlight

Hindsight rationality is an approach to playing general-sum games that prescribes no-regret learning dynamics for individual agents with respect to a set of deviations, and further describes jointly rational behavior among multiple agents with mediated equilibria. To develop hindsight rational learn…

2021

Hindsight and Sequential Rationality of Correlated Play

AAAI 2021technical

Driven by recent successes in two-player, zero-sum game solving and playing, artificial intelligence work on games has increasingly focused on algorithms that produce equilibrium-based strategies. However, this approach has been less effective at producing competent players in general-sum games or t…