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Yoram Bachrach

16 accepted papers

2026

Training AI Co-Scientists Using Rubric Rewards

ICML 2026poster

AI co-scientists are emerging as a useful tool for human researchers, with a crucial ability being proposing a research plan for a given research goal. In this work, we study how to train language models that generate better research plans by leveraging the vast corpus of existing research papers. T…

Cited by 0SourceScholar
2025

AI Research Agents for Machine Learning: Search, Exploration, and Generalization in MLE-bench

NeurIPS 2025spotlight

AI research agents are demonstrating great potential to accelerate scientific progress by automating the design, implementation, and training of machine learning models. We focus on methods for improving agents' performance on MLE-bench, a challenging benchmark where agents compete in Kaggle competi…

Cited by 0SourcecodeScholar
2025

Combining Code Generating Large Language Models and Self-Play to Iteratively Refine Strategies in Games

IJCAI 2025

We propose a self-play approach to generating strategies for playing in multi-player games, where strategies are represented as computer code. We use large language models (LLMs) to generate pieces of code to play in the game, which we refer to as generated bots. We engage the LLM generated bots in

Cited by 0SourcePDFScholar
2025

Combining Deep Reinforcement Learning and Search with Generative Models for Game-Theoretic Opponent Modeling

IJCAI 2025

Opponent modeling methods typically involve two crucial steps: building a belief distribution over opponents' strategies, and exploiting this opponent model by playing a best response. However, existing approaches typically require domain-specific heurstics to come up with such a model, and algorith

Cited by 0SourcePDFScholar
2025

The Automated LLM Speedrunning Benchmark: Reproducing NanoGPT Improvements

NeurIPS 2025poster

Rapidly improving large language models (LLMs) have the potential to assist in scientific progress. One critical skill in this endeavor is the ability to faithfully reproduce existing work. To evaluate the capability of AI agents to reproduce complex code in an active research area, we introduce the…

Cited by 0SourcecodeScholar
2023

Feature Likelihood Divergence: Evaluating the Generalization of Generative Models Using Samples

NeurIPS 2023poster

The past few years have seen impressive progress in the development of deep generative models capable of producing high-dimensional, complex, and photo-realistic data. However, current methods for evaluating such models remain incomplete: standard likelihood-based metrics do not always apply and rar…

2022

Neural Payoff Machines: Predicting Fair and Stable Payoff Allocations Among Team Members

NeurIPS 2022accept

In many multi-agent settings, participants can form teams to achieve collective outcomes that may far surpass their individual capabilities. Measuring the relative contributions of agents and allocating them shares of the reward that promote long-lasting cooperation are difficult tasks. Cooperative…

Cited by 10SourcePDFScholar
2022

Role of Human-AI Interaction in Selective Prediction

AAAI 2022technical

Recent work has shown the potential benefit of selective prediction systems that can learn to defer to a human when the predictions of the AI are unreliable, particularly to improve the reliability of AI systems in high-stakes applications like healthcare or conservation. However, most prior work a…

2021

A Limited-Capacity Minimax Theorem for Non-Convex Games or: How I Learned to Stop Worrying about Mixed-Nash and Love Neural Nets

AISTATS 2021poster

Adversarial training, a special case of multi-objective optimization, is an increasingly prevalent machine learning technique: some of its most notable applications include GAN-based generative modeling and self-play techniques in reinforcement learning which have been applied to complex games such…

Cited by 8SourcePDFScholar
2021

A Neural Network Auction For Group Decision Making Over a Continuous Space

IJCAI 2021poster

We propose a system for conducting an auction over locations in a continuous space. It enables participants to express their preferences over possible choices of location in the space, selecting the location that maximizes the total utility of all agents. We prevent agents from tricking the system i…

Cited by 3SourcePDFScholar
2021

Game-theoretic Vocabulary Selection via the Shapley Value and Banzhaf Index

NAACL 2021long

The input vocabulary and the representations learned are crucial to the performance of neural NLP models. Using the full vocabulary results in less explainable and more memory intensive models, with the embedding layer often constituting the majority of model parameters. It is thus common to use a s…

Cited by 25SourcePDFScholar
2020

Learning to Play No-Press Diplomacy with Best Response Policy Iteration

NeurIPS 2020spotlight

Recent advances in deep reinforcement learning (RL) have led to considerable progress in many 2-player zero-sum games, such as Go, Poker and Starcraft. The purely adversarial nature of such games allows for conceptually simple and principled application of RL methods. However real-world settings are…

2019

Biases for Emergent Communication in Multi-agent Reinforcement Learning

NeurIPS 2019poster

We study the problem of emergent communication, in which language arises because speakers and listeners must communicate information in order to solve tasks. In temporally extended reinforcement learning domains, it has proved hard to learn such communication without centralized training of agents,…

Cited by 99SourcePDFScholar
2019

Open-ended learning in symmetric zero-sum games

ICML 2019oral

Zero-sum games such as chess and poker are, abstractly, functions that evaluate pairs of agents, for example labeling them ‘winner’ and ‘loser’. If the game is approximately transitive, then self-play generates sequences of agents of increasing strength. However, nontransitive games, such as rock-pa…

Cited by 220SourcePDFScholar
2017

Batch Policy Gradient Methods for Improving Neural Conversation Models

ICLR 2017poster

We study reinforcement learning of chat-bots with recurrent neural network architectures when the rewards are noisy and expensive to obtain. For instance, a chat-bot used in automated customer service support can be scored by quality assurance agents, but this process can be expensive, time consumin…

Cited by 39SourceScholar