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Wojciech Czarnecki

4 accepted papers

2021

A Limited-Capacity Minimax Theorem for Non-Convex Games or: How I Learned to Stop Worrying about Mixed-Nash and Love Neural Nets

AISTATS 2021poster

Adversarial training, a special case of multi-objective optimization, is an increasingly prevalent machine learning technique: some of its most notable applications include GAN-based generative modeling and self-play techniques in reinforcement learning which have been applied to complex games such…

Cited by 8SourcePDFScholar
2019

Open-ended learning in symmetric zero-sum games

ICML 2019oral

Zero-sum games such as chess and poker are, abstractly, functions that evaluate pairs of agents, for example labeling them ‘winner’ and ‘loser’. If the game is approximately transitive, then self-play generates sequences of agents of increasing strength. However, nontransitive games, such as rock-pa…

Cited by 220SourcePDFScholar
2018

Mix & Match Agent Curricula for Reinforcement Learning

ICML 2018oral

We introduce Mix and match (M&M) – a training framework designed to facilitate rapid and effective learning in RL agents that would be too slow or too challenging to train otherwise.The key innovation is a procedure that allows us to automatically form a curriculum over agents. Through such a curric…

Cited by 96SourcePDFScholar
2018

Progress & Compress: A scalable framework for continual learning

ICML 2018oral

We introduce a conceptually simple and scalable framework for continual learning domains where tasks are learned sequentially. Our method is constant in the number of parameters and is designed to preserve performance on previously encountered tasks while accelerating learning progress on subsequent…

Cited by 1080SourcePDFScholar