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RISHI HAZRA

10 accepted papers

2026

MiniMax Learning of Interpretable Factored Stochastic Policies from Conjoint Data, with Uncertainty Quantification

ICML 2026poster

We study offline learning of factored stochastic policies over extremely large, combinatorial action spaces and show how standard conjoint data can be used to estimate such policies with asymptotically valid uncertainty under conditions. Conjoint analyses typically report AMCEs by averaging over opp…

Cited by 0SourceScholar
2026

SAM 3: Segment Anything with Concepts

ICLR 2026poster

We present Segment Anything Model (SAM) 3, a unified model that detects, segments, and tracks objects in images and videos based on concept prompts, which we define as either short noun phrases (e.g., “yellow school bus”), image exemplars, or a combination of both. Promptable Concept Segmentation (P…

Cited by 687SourcecodeScholar
2026

Training AI Co-Scientists Using Rubric Rewards

ICML 2026poster

AI co-scientists are emerging as a useful tool for human researchers, with a crucial ability being proposing a research plan for a given research goal. In this work, we study how to train language models that generate better research plans by leveraging the vast corpus of existing research papers. T…

Cited by 0SourceScholar
2025

AI Research Agents for Machine Learning: Search, Exploration, and Generalization in MLE-bench

NeurIPS 2025spotlight

AI research agents are demonstrating great potential to accelerate scientific progress by automating the design, implementation, and training of machine learning models. We focus on methods for improving agents' performance on MLE-bench, a challenging benchmark where agents compete in Kaggle competi…

Cited by 0SourcecodeScholar
2025

Combining Code Generating Large Language Models and Self-Play to Iteratively Refine Strategies in Games

IJCAI 2025

We propose a self-play approach to generating strategies for playing in multi-player games, where strategies are represented as computer code. We use large language models (LLMs) to generate pieces of code to play in the game, which we refer to as generated bots. We engage the LLM generated bots in

Cited by 0SourcePDFScholar
2025

LexiCon: a Benchmark for Planning under Temporal Constraints in Natural Language

NeurIPS 2025poster

Owing to their reasoning capabilities, large language models (LLMs) have been evaluated on planning tasks described in natural language. However, LLMs have largely been tested on planning domains without constraints. In order to deploy them in real-world settings where adherence to constraints, in p…

Cited by 0SourceScholar
2025

REvolve: Reward Evolution with Large Language Models using Human Feedback

ICLR 2025poster

Designing effective reward functions is crucial to training reinforcement learning (RL) algorithms. However, this design is non-trivial, even for domain experts, due to the subjective nature of certain tasks that are hard to quantify explicitly. In recent works, large language models (LLMs) have bee…

Cited by 1SourcePDFScholar
2024

SayCanPay: Heuristic Planning with Large Language Models Using Learnable Domain Knowledge

AAAI 2024technical

Large Language Models (LLMs) have demonstrated impressive planning abilities due to their vast "world knowledge". Yet, obtaining plans that are both feasible (grounded in affordances) and cost-effective (in plan length), remains a challenge, despite recent progress. This contrasts with heuristic pla…

Cited by 42SourcePDFScholar
2023

EgoTV: Egocentric Task Verification from Natural Language Task Descriptions

ICCV 2023poster

To enable progress towards egocentric agents capable of understanding everyday tasks specified in natural language, we propose a benchmark and a synthetic dataset called Egocentric Task Verification (EgoTV). The goal in EgoTV is to verify the execution of tasks from egocentric videos based on the na…

Cited by 9PDFcodeScholar
2021

Active2 Learning: Actively reducing redundancies in Active Learning methods for Sequence Tagging and Machine Translation

NAACL 2021long

While deep learning is a powerful tool for natural language processing (NLP) problems, successful solutions to these problems rely heavily on large amounts of annotated samples. However, manually annotating data is expensive and time-consuming. Active Learning (AL) strategies reduce the need for hug…