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Audrunas Gruslys

5 accepted papers

2020

Fast computation of Nash Equilibria in Imperfect Information Games

ICML 2020poster

We introduce and analyze a class of algorithms, called Mirror Ascent against an Improved Opponent (MAIO), for computing Nash equilibria in two-player zero-sum games, both in normal form and in sequential form with imperfect information. These algorithms update the policy of each player with a mirror…

Cited by 12SourcePDFScholar
2018

The Reactor: A fast and sample-efficient Actor-Critic agent for Reinforcement Learning

ICLR 2018poster

In this work we present a new agent architecture, called Reactor, which combines multiple algorithmic and architectural contributions to produce an agent with higher sample-efficiency than Prioritized Dueling DQN (Wang et al., 2016) and Categorical DQN (Bellemare et al., 2017), while giving better r…

Cited by 116SourcePDFScholar
2017

A Unified Game-Theoretic Approach to Multiagent Reinforcement Learning

NeurIPS 2017poster

There has been a resurgence of interest in multiagent reinforcement learning (MARL), due partly to the recent success of deep neural networks. The simplest form of MARL is independent reinforcement learning (InRL), where each agent treats all of its experience as part of its (non stationary) environ…

2016

Memory-Efficient Backpropagation Through Time

NeurIPS 2016poster

We propose a novel approach to reduce memory consumption of the backpropagation through time (BPTT) algorithm when training recurrent neural networks (RNNs). Our approach uses dynamic programming to balance a trade-off between caching of intermediate results and recomputation. The algorithm is capab…

Cited by 252SourcePDFScholar