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Daniil Tiapkin

17 accepted papers

2026

Beyond Softmax and Entropy: Convergence Rates of Policy Gradients with $\boldsymbol{f}$-SoftArgmax Parameterization $\&$ Coupled Regularization

ICLR 2026poster

Policy gradient methods are known to be highly sensitive to the choice of policy parameterization. In particular, the widely used softmax parameterization can induce ill-conditioned optimization landscapes and lead to exponentially slow convergence. Although this can be mitigated by preconditioning,…

Cited by 0SourceScholar
2025

Federated UCBVI: Communication-Efficient Federated Regret Minimization with Heterogeneous Agents

AISTATS 2025poster

In this paper, we present the Federated Upper Confidence Bound Value Iteration algorithm ($\texttt{Fed-UCBVI}$), a novel extension of the $\texttt{UCBVI}$ algorithm (Azar et al., 2017) tailored for the federated learning framework. We prove that the regret of $\texttt{Fed-UCBVI}$ scales as $\tilde O…

Cited by 0SourceScholar
2025

Finite-Sample Convergence Bounds for Trust Region Policy Optimization in Mean Field Games

ICML 2025poster

We introduce Mean Field Trust Region Policy Optimization (MF-TRPO), a novel algorithm designed to compute approximate Nash equilibria for ergodic Mean Field Games (MFGs) in finite state-action spaces. Building on the well-established performance of TRPO in the reinforcement learning (RL) setting, we…

Cited by 0SourcePDFScholar
2025

Narrowing the Gap between Adversarial and Stochastic MDPs via Policy Optimization

AISTATS 2025poster

We consider the problem of learning in adversarial Markov decision processes [MDPs] with an oblivious adversary in a full-information setting. The agent interacts with an environment during $T$ episodes, each of which consists of $H$ stages, and each episode is evaluated with respect to a reward fun…

Cited by 0SourceScholar
2025

On Teacher Hacking in Language Model Distillation

ICML 2025poster

Post-training of language models (LMs) increasingly relies on the following two stages: (i) knowledge distillation, where the LM is trained to imitate a larger teacher LM, and (ii) reinforcement learning from human feedback (RLHF), where the LM is aligned by optimizing a reward model. In the second…

Cited by 0SourcePDFScholar
2025

Optimizing Backward Policies in GFlowNets via Trajectory Likelihood Maximization

ICLR 2025poster

Generative Flow Networks (GFlowNets) are a family of generative models that learn to sample objects with probabilities proportional to a given reward function. The key concept behind GFlowNets is the use of two stochastic policies: a forward policy, which incrementally constructs compositional objec…

2025

Revisiting Non-Acyclic GFlowNets in Discrete Environments

ICML 2025poster

Generative Flow Networks (GFlowNets) are a family of generative models that learn to sample objects from a given probability distribution, potentially known up to a normalizing constant. Instead of working in the object space, GFlowNets proceed by sampling trajectories in an appropriately constructe…

2024

Demonstration-Regularized RL

ICLR 2024poster

Incorporating expert demonstrations has empirically helped to improve the sample efficiency of reinforcement learning (RL). This paper quantifies theoretically to what extent this extra information reduces RL's sample complexity. In particular, we study the demonstration-regularized reinforcement le…

Cited by 0SourcePDFScholar
2024

Generative Flow Networks as Entropy-Regularized RL

AISTATS 2024poster

The recently proposed generative flow networks (GFlowNets) are a method of training a policy to sample compositional discrete objects with probabilities proportional to a given reward via a sequence of actions. GFlowNets exploit the sequential nature of the problem, drawing parallels with reinforcem…

2024

Incentivized Learning in Principal-Agent Bandit Games

ICML 2024poster

This work considers a repeated principal-agent bandit game, where the principal can only interact with her environment through the agent. The principal and the agent have misaligned objectives and the choice of action is only left to the agent. However, the principal can influence the agent's decisi…

Cited by 7SourcePDFScholar
2023

Fast Rates for Maximum Entropy Exploration

ICML 2023poster

We address the challenge of exploration in reinforcement learning (RL) when the agent operates in an unknown environment with sparse or no rewards. In this work, we study the maximum entropy exploration problem of two different types. The first type is visitation entropy maximization previously cons…

2023

Model-free Posterior Sampling via Learning Rate Randomization

NeurIPS 2023poster

In this paper, we introduce Randomized Q-learning (RandQL), a novel randomized model-free algorithm for regret minimization in episodic Markov Decision Processes (MDPs). To the best of our knowledge, RandQL is the first tractable model-free posterior sampling-based algorithm. We analyze the performa…

Cited by 3SourcePDFScholar
2022

From Dirichlet to Rubin: Optimistic Exploration in RL without Bonuses

ICML 2022oral

We propose the Bayes-UCBVI algorithm for reinforcement learning in tabular, stage-dependent, episodic Markov decision process: a natural extension of the Bayes-UCB algorithm by Kaufmann et al. 2012 for multi-armed bandits. Our method uses the quantile of a Q-value function posterior as upper confide…

Cited by 24SourcePDFScholar
2022

Optimistic Posterior Sampling for Reinforcement Learning with Few Samples and Tight Guarantees

NeurIPS 2022accept

We consider reinforcement learning in an environment modeled by an episodic, tabular, step-dependent Markov decision process of horizon $H$ with $S$ states, and $A$ actions. The performance of an agent is measured by the regret after interacting with the environment for $T$ episodes. We propose an…