ICASSP 2018accepted0 citations

Gamification of DSP: Electronic vs Pen-and-Paper

Richard K. Martin, Kirsten R. Basinet, Jacob Rosenblum, Alexander Schwartz, Andrew G. Klein

Abstract

Gamification is the incorporation of gaming elements into non-game situations, such as education or training. We have developed a game that can be used to teach signals concepts, and have implemented it in both a pen-and-paper version and in an electronic version. This paper discusses the game and how it applies pedagogical concepts such as active learning and game-centric curriculum design. We discuss the merits and drawbacks of each type of implementation, student reactions, and how a similar game could be incorporated into other signals-based classes.

BibTeX
@inproceedings{icassp2018_gamificationofds,
  title = {Gamification of DSP: Electronic vs Pen-and-Paper},
  author = {Richard K. Martin and Kirsten R. Basinet and Jacob Rosenblum and Alexander Schwartz and Andrew G. Klein},
  booktitle = {ICASSP 2018},
  year = {2018}
}