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Andrew G. Klein

4 accepted papers

2018

Gamification of DSP: Electronic vs Pen-and-Paper

ICASSP 2018accepted

Gamification is the incorporation of gaming elements into non-game situations, such as education or training. We have developed a game that can be used to teach signals concepts, and have implemented it in both a pen-and-paper version and in an electronic version. This paper discusses the game and h…

Cited by 0SourceScholar
2017

A software-defined radio implementation of timestamp-free network synchronization

ICASSP 2017accepted

This paper describes a real-time implementation of timestamp-free network synchronization using RF signaling between a master and slave node. Rather than conventional approaches of exchanging digital timestamps through a dedicated synchronization protocol, timestamp-free synchronization is performed…

Cited by 0SourceScholar
2017

Making and gaming in signal processing classes

ICASSP 2017accepted

Signal processing, communication systems, and estimation and detection theory are important concepts in electrical engineering, and are taught in most graduate and upper-level undergraduate electrical engineering programs. Students often struggle with the abstract concepts of signals, however, large…

Cited by 0SourceScholar
2016

On the average staleness of global channel state information in wireless networks with random transmit node selection

ICASSP 2016accepted

This paper studies the average staleness of global channel state information (CSI) in fully-connected time-slotted wireless networks with time-varying reciprocal channels where, in each time slot, one node is equiprobably selected to transmit and disseminate CSI. The proposed protocols are compatibl…

Cited by 0SourceScholar