ICASSP 2022accepted0 citations

FOV-Based Coding Optimization for 360-Degree Virtual Reality Videos

Yuanyuan Xu, Taoyu Yang, Zengjie Tan, Haolun Lan

Abstract

Panoramic or 360-degree virtual reality videos have high resolution, frame rate, and visual quality that demand efficient coding. Although a user watching a 360-degree video can switch viewing angles, only a portion of the video in the user’s Field of View (FoV) is displayed at any time. In this paper, we propose an FoV-based coding scheme for 360-degree videos, which allocates more bits to tiles of the predicted FoV area than other tiles. Taking possible FoV prediction error into account, the proposed scheme aims to minimize the expected weighted distortion of the FoV region, where different weights are given to tiles at different locations representing the influence of projection from spherical domain to the 2D plane. Accordingly, an adaptive tile-level quantization parameter (QP) selection scheme is derived. Simulation results demonstrate the effectiveness of the proposed scheme.

BibTeX
@inproceedings{icassp2022_fovbasedcodingop,
  title = {FOV-Based Coding Optimization for 360-Degree Virtual Reality Videos},
  author = {Yuanyuan Xu and Taoyu Yang and Zengjie Tan and Haolun Lan},
  booktitle = {ICASSP 2022},
  year = {2022}
}
FOV-Based Coding Optimization for 360-Degree Virtual Reality Videos · ICASSP 2022