Instilling an Active Mind in Avatars via Cognitive Simulation
Jianwen Jiang, Weihong Zeng, Zerong Zheng, Jiaqi Yang, Chao Liang, Wang Liao, Han Liang, Weifeng Chen
Abstract
Current video avatar models can generate fluid animations but struggle to capture a character's authentic essence, primarily synchronizing motion with low-level audio cues instead of understanding higher-level semantics like emotion or intent. To bridge this gap, we propose a novel framework for generating character animations that are not only physically plausible but also semantically rich and expressive. Our model is built on two technical innovations. First, we employ Multimodal Large Language Models to generate a structured textual representation from input conditions, providing high-level semantic guidance for creating contextually and emotionally resonant actions. Second, to ensure robust fusion of multimodal signals, we introduce a specialized Multimodal Diffusion Transformer architecture featuring a novel Pseudo Last Frame design. This allows our model to accurately interpret the joint semantics of audio, images and text, generating motions that are deeply coherent with the overall context. Comprehensive experiments validate the superiority of our method, which achieves compelling results in lip-sync accuracy, video quality, motion naturalness, and semantic consistency. The approach also shows strong generalization to challenging scenarios, including multi-person and non-human subjects. Our video results are linked in https://omnihuman-lab.github.io/v1_5/ .
BibTeX
@inproceedings{
jiang2026instilling,
title={Instilling an Active Mind in Avatars via Cognitive Simulation},
author={Jianwen Jiang and Weihong Zeng and Zerong Zheng and Jiaqi Yang and Chao Liang and Wang Liao and Han Liang and Weifeng Chen and XING WANG and Yuan Zhang and Mingyuan Gao},
booktitle={The Fourteenth International Conference on Learning Representations},
year={2026},
url={https://openreview.net/forum?id=80JylHgQn1}
}