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Han Liang

5 accepted papers

2026

Instilling an Active Mind in Avatars via Cognitive Simulation

ICLR 2026oral

Current video avatar models can generate fluid animations but struggle to capture a character's authentic essence, primarily synchronizing motion with low-level audio cues instead of understanding higher-level semantics like emotion or intent. To bridge this gap, we propose a novel framework for gen…

Cited by 0SourcecodeScholar
2026

InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphs

CVPR 2026

Humanoid agents are expected to emulate the complex coordination inherent in human social behaviors. However, existing methods are largely confined to single-agent scenarios, overlooking the physically plausible interplay essential for multi-agent interactions. To bridge this gap, we propose InterAg

Cited by 0SourcecodeScholar
2024

OMG: Towards Open-vocabulary Motion Generation via Mixture of Controllers

CVPR 2024poster

We have recently seen tremendous progress in realistic text-to-motion generation. Yet the existing methods often fail or produce implausible motions with unseen text inputs which limits the applications. In this paper we present OMG a novel framework which enables compelling motion generation from z…

2023

HybridCap: Inertia-Aid Monocular Capture of Challenging Human Motions

AAAI 2023technical

Monocular 3D motion capture (mocap) is beneficial to many applications. The use of a single camera, however, often fails to handle occlusions of different body parts and hence it is limited to capture relatively simple movements. We present a light-weight, hybrid mocap technique called HybridCap tha…

2021

ChallenCap: Monocular 3D Capture of Challenging Human Performances Using Multi-Modal References

CVPR 2021poster

Capturing challenging human motions is critical for numerous applications, but it suffers from complex motion patterns and severe self-occlusion under the monocular setting. In this paper, we propose ChallenCap --- a template-based approach to capture challenging 3D human motions using a single RGB…

Cited by 28PDFScholar