lmgame-Bench: How Good are LLMs at Playing Games?
Lanxiang Hu, Mingjia Huo, Yuxuan Zhang, Haoyang Yu, Eric P. Xing, Ion Stoica, Tajana Rosing, Haojian Jin
Abstract
Playing video games requires perception, reasoning, memory, and long-horizon planning—exactly the faculties expected of modern large language and vision–language models (LLMs/VLMs). We introduce LMGame-Bench, a benchmark built on six popular games spanning platformer, puzzle, and narrative games through a unified Gym‑style API. Unlike prior game benchmarks that entangle multiple skills, LMGame-Bench employs a modular harness—including perception, memory, and reasoning modules—that can be toggled to selectively probe distinct capabilities. The benchmark further improves robustness through prompt standardization and contamination mitigation. Evaluation of 13 state-of-the-art models demonstrates that LMGame-Bench remains challenging yet effectively discriminates among models. Correlation analysis reveals that individual games align with core LLM capabilities, providing a quantitative framework for interpreting performance. Finally, LMGame-Bench exposes models’ limitations in visual state extraction, reflection, spatiotemporal reasoning, and long-context reasoning, pointing to concrete directions for model improvement.
BibTeX
@inproceedings{
hu2026lmgamebench,
title={lmgame-Bench: How Good are {LLM}s at Playing Games?},
author={Lanxiang Hu and Mingjia Huo and Yuxuan Zhang and Haoyang Yu and Eric P. Xing and Ion Stoica and Tajana Rosing and Haojian Jin and Hao Zhang},
booktitle={The Fourteenth International Conference on Learning Representations},
year={2026},
url={https://openreview.net/forum?id=qeziG97WUZ}
}