ICML 2016poster423 citations

Opponent Modeling in Deep Reinforcement Learning

He He, Jordan Boyd-Graber, Kevin Kwok, Hal Daumé III

Abstract

Opponent modeling is necessary in multi-agent settings where secondary agents with competing goals also adapt their strategies, yet it remains challenging because of strategies’ complex interaction and the non-stationary nature. Most previous work focuses on developing probabilistic models or parameterized strategies for specific applications. Inspired by the recent success of deep reinforcement learning, we present neural-based models that jointly learn a policy and the behavior of opponents. Instead of explicitly predicting the opponent’s action, we encode observation of the opponents into a deep Q-Network (DQN), while retaining explicit modeling under multitasking. By using a Mixture-of-Experts architecture, our model automatically discovers different strategy patterns of opponents even without extra supervision. We evaluate our models on a simulated soccer game and a popular trivia game, showing superior performance over DQN and its variants.

BibTeX
@InProceedings{pmlr-v48-he16,
  title = 	 {Opponent Modeling in Deep Reinforcement Learning},
  author =       {He, He and Boyd-Graber, Jordan and Kwok, Kevin and Daum\'e, III, Hal},
  booktitle = 	 {Proceedings of The 33rd International Conference on Machine Learning},
  pages = 	 {1804--1813},
  year = 	 {2016},
  editor = 	 {Balcan, Maria Florina and Weinberger, Kilian Q.},
  volume = 	 {48},
  series = 	 {Proceedings of Machine Learning Research},
  address = 	 {New York, New York, USA},
  month = 	 {20--22 Jun},
  publisher =    {PMLR},
  pdf = 	 {http://proceedings.mlr.press/v48/he16.pdf},
  url = 	 {https://proceedings.mlr.press/v48/he16.html},
  abstract = 	 {Opponent modeling is necessary in multi-agent settings where secondary agents with competing goals also adapt their strategies, yet it remains challenging because of strategies’ complex interaction and the non-stationary nature. Most previous work focuses on developing probabilistic models or parameterized strategies for specific applications. Inspired by the recent success of deep reinforcement learning, we present neural-based models that jointly learn a policy and the behavior of opponents. Instead of explicitly predicting the opponent’s action, we encode observation of the opponents into a deep Q-Network (DQN), while retaining explicit modeling under multitasking. By using a Mixture-of-Experts architecture, our model automatically discovers different strategy patterns of opponents even without extra supervision. We evaluate our models on a simulated soccer game and a popular trivia game, showing superior performance over DQN and its variants.}
}