ICML 2019oral24 citations

Game Theoretic Optimization via Gradient-based Nikaido-Isoda Function

Arvind Raghunathan, Anoop Cherian, Devesh Jha

Abstract

Computing Nash equilibrium (NE) of multi-player games has witnessed renewed interest due to recent advances in generative adversarial networks. However, computing equilibrium efficiently is challenging. To this end, we introduce the Gradient-based Nikaido-Isoda (GNI) function which serves: (i) as a merit function, vanishing only at the first-order stationary points of each player’s optimization problem, and (ii) provides error bounds to a stationary Nash point. Gradient descent is shown to converge sublinearly to a first-order stationary point of the GNI function. For the particular case of bilinear min-max games and multi-player quadratic games, the GNI function is convex. Hence, the application of gradient descent in this case yields linear convergence to an NE (when one exists). In our numerical experiments, we observe that the GNI formulation always converges to the first-order stationary point of each player’s optimization problem.

BibTeX
@InProceedings{pmlr-v97-raghunathan19a,
  title = 	 {Game Theoretic Optimization via Gradient-based Nikaido-Isoda Function},
  author =       {Raghunathan, Arvind and Cherian, Anoop and Jha, Devesh},
  booktitle = 	 {Proceedings of the 36th International Conference on Machine Learning},
  pages = 	 {5291--5300},
  year = 	 {2019},
  editor = 	 {Chaudhuri, Kamalika and Salakhutdinov, Ruslan},
  volume = 	 {97},
  series = 	 {Proceedings of Machine Learning Research},
  month = 	 {09--15 Jun},
  publisher =    {PMLR},
  pdf = 	 {http://proceedings.mlr.press/v97/raghunathan19a/raghunathan19a.pdf},
  url = 	 {https://proceedings.mlr.press/v97/raghunathan19a.html},
  abstract = 	 {Computing Nash equilibrium (NE) of multi-player games has witnessed renewed interest due to recent advances in generative adversarial networks. However, computing equilibrium efficiently is challenging. To this end, we introduce the Gradient-based Nikaido-Isoda (GNI) function which serves: (i) as a merit function, vanishing only at the first-order stationary points of each player’s optimization problem, and (ii) provides error bounds to a stationary Nash point. Gradient descent is shown to converge sublinearly to a first-order stationary point of the GNI function. For the particular case of bilinear min-max games and multi-player quadratic games, the GNI function is convex. Hence, the application of gradient descent in this case yields linear convergence to an NE (when one exists). In our numerical experiments, we observe that the GNI formulation always converges to the first-order stationary point of each player’s optimization problem.}
}
Game Theoretic Optimization via Gradient-based Nikaido-Isoda Function · ICML 2019