ARTEMIS: Active Real-Time Textured Environment Meshing with Interactive Semantics
Yigu Ge, Zhenhuan Ma, Shihao Tang, Yangxi Shi, Xinkai Liang, Hao Fang
Abstract
To advance 3D reconstruction from static digital replicas towards semantically interactive Living Maps responsive to an agent's queries, we propose ARTEMIS, a system for Active Real-time Textured Environment Meshing with Interactive Semantics. At its core, our Semantic Brush is a methodology comprised of tightly-coupled modules for segmentation, constraint, and refinement that operate in a two-stage, coarse-to-fine pipeline. Initially, its segmentation and constraint modules translate natural language into a semantically-aware mesh, enforcing sharp object boundaries with a unified energy function. Subsequently, its refinement module computes a unified reliability metric from color and depth consistency to guide the joint optimization of the texture map and semantic labels. This holistic process inherently filters unreliable measurements, establishing a complete interactive workflow from language input to real-time highlighting on a high-fidelity textured mesh. We evaluated ARTEMIS on public datasets and in real-world scenarios. The results demonstrate its state-of-the-art accuracy in mesh reconstruction, while simultaneously attaining high fidelity in both texture and semantics. To share our findings and make contributions to the community, our code will be made publicly available.