LangEditor: Natural Language-Driven 4D Editing for Improved Controllability of Dynamic Driving Scenes
Xiaoyu Liang, Linhui Wang, Chunlam Li, Junhong Lin, Wei Gao
Abstract
Diverse and realistic data are essential for developing reliable autonomous driving (AD) systems, yet collecting and annotating large-scale real-world driving datasets is costly and time-consuming. Recent advances in synthetic scene generation and editing have enabled the creation of diverse driving scenarios. However, fully synthetic scenes often lack real-world grounding, while existing editing approaches are either limited to pure video manipulation or involve cumbersome manual operations. To solve this, we present LangEditor, the natural language-driven 4D editing framework for dynamic driving scenes. LangEditor automatically grounds free-form language instructions to target vehicles and their editable attributes, generating physically plausible trajectories consistent with scene semantics. To ensure spatiotemporal coherence and visual fidelity, we propose a joint refinement strategy that integrates a Dynamic Illumination-Aware Shadow Module for lighting consistency across space-time, and an Appearance Refinement module for synthesizing high-quality textures and material properties. Extensive experiments on realistic driving datasets demonstrate that LangEditor enables intuitive, fine-grained, and photorealistic 4D scene manipulation, outperforming existing baselines in both editing quality and controllability. Our approach bridges the gap between realistic scene editing and user-friendly controllability, offering a powerful tool for data augmentation and simulation in AD research.