Controllable Invariance through Adversarial Feature Learning
Qizhe Xie, Zihang Dai, Yulun Du, Eduard Hovy, Graham Neubig
Abstract
Learning meaningful representations that maintain the content necessary for a particular task while filtering away detrimental variations is a problem of great interest in machine learning. In this paper, we tackle the problem of learning representations invariant to a specific factor or trait of data. The representation learning process is formulated as an adversarial minimax game. We analyze the optimal equilibrium of such a game and find that it amounts to maximizing the uncertainty of inferring the detrimental factor given the representation while maximizing the certainty of making task-specific predictions. On three benchmark tasks, namely fair and bias-free classification, language-independent generation, and lighting-independent image classification, we show that the proposed framework induces an invariant representation, and leads to better generalization evidenced by the improved performance.
BibTeX
@inproceedings{NIPS2017_8cb22bdd,
author = {Xie, Qizhe and Dai, Zihang and Du, Yulun and Hovy, Eduard and Neubig, Graham},
booktitle = {Advances in Neural Information Processing Systems},
editor = {I. Guyon and U. Von Luxburg and S. Bengio and H. Wallach and R. Fergus and S. Vishwanathan and R. Garnett},
pages = {},
publisher = {Curran Associates, Inc.},
title = {Controllable Invariance through Adversarial Feature Learning},
url = {https://proceedings.neurips.cc/paper_files/paper/2017/file/8cb22bdd0b7ba1ab13d742e22eed8da2-Paper.pdf},
volume = {30},
year = {2017}
}