RecGS: Removing Water Caustic With Recurrent Gaussian Splatting
Tianyi Zhang, Weiming Zhi, Braden Meyers, Nelson Durrant, Kaining Huang, Joshua G. Mangelson, Corina Barbalata, Matthew Johnson-Roberson
Abstract
Water caustics are commonly observed in seafloor imaging data from shallow-water areas. Traditional methods that remove caustic patterns from images often rely on 2D filtering or pre-training on an annotated dataset, hindering the performance when generalizing to real-world seafloor data with 3D structures. In this letter, we present a novel method <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Recurrent Gaussian Splatting</i> (RecGS), which takes advantage of today's photorealistic 3D reconstruction technology, 3D Gaussian Splatting (3DGS), to separate caustics from seafloor imagery. With a sequence of images taken by an underwater robot, we build 3DGS recurrently and decompose the caustic with low-pass filtering in each iteration. In the experiments, we analyze and compare with different methods, including joint optimization, 2D filtering, and deep learning approaches. The results show that our proposed RecGS paradigm can effectively separate the caustic from the seafloor, improving the visual appearance, and can be potentially applied on more problems with inconsistent illumination.
BibTeX
@inproceedings{ral2025_recgsremovingwat,
title = {RecGS: Removing Water Caustic With Recurrent Gaussian Splatting},
author = {Tianyi Zhang and Weiming Zhi and Braden Meyers and Nelson Durrant and Kaining Huang and Joshua G. Mangelson and Corina Barbalata and Matthew Johnson-Roberson},
booktitle = {RA-L 2025},
year = {2025}
}