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Alexander L. Mitchell

5 accepted papers

2025

Offline Adaptation of Quadruped Locomotion Using Diffusion Models

ICRA 2025

We present a diffusion-based approach to quadrupedal locomotion that simultaneously addresses the limitations of learning and interpolating between multiple skills (modes) and of offline adapting to new locomotion behaviours after training. This is the first framework to apply classifier-free guided

Cited by 5SourcecodeScholar
2024

Momentum-Aware Trajectory Optimisation using Full-Centroidal Dynamics and Implicit Inverse Kinematics

IROS 2024poster

The current state-of-the-art gradient-based optimisation frameworks are able to produce impressive dynamic manoeuvres such as linear and rotational jumps. However, these methods, which optimise over the full rigid-body dynamics of the robot, often require precise foothold locations apriori, while re…

Cited by 3SourceScholar
2022

Next Steps: Learning a Disentangled Gait Representation for Versatile Quadruped Locomotion

ICRA 2022poster

Quadruped locomotion is rapidly maturing to a degree where robots now routinely traverse a variety of unstructured terrains. However, while gaits can be varied typically by selecting from a range of pre-computed styles, current planners are unable to vary key gait parameters continuously while the r…

Cited by 6SourceScholar
2020

First Steps: Latent-Space Control with Semantic Constraints for Quadruped Locomotion

IROS 2020poster

Traditional approaches to quadruped control frequently employ simplified, hand-derived models. This significantly reduces the capability of the robot since its effective kinematic range is curtailed. In addition, kinodynamic constraints are often non-differentiable and difficult to implement in an o…

Cited by 12SourceScholar
2020

Guided Constrained Policy Optimization for Dynamic Quadrupedal Robot Locomotion

RA-L 2020

Deep reinforcement learning (RL) uses model-free techniques to optimize task-specific control policies. Despite having emerged as a promising approach for complex problems, RL is still hard to use reliably for real-world applications. Apart from challenges such as precise reward function tuning, ina

Cited by 62SourceScholar