← Search

Alexandros Hollender

5 accepted papers

2025

The Complexity of Two-Team Polymatrix Games with Independent Adversaries

ICLR 2025oral

Adversarial multiplayer games are an important object of study in multiagent learning. In particular, polymatrix zero-sum games are a multiplayer setting where Nash equilibria are known to be efficiently computable. Towards understanding the limits of tractability in polymatrix games, we study the c…

Cited by 2SourcePDFScholar
2023

Tight Inapproximability for Graphical Games

AAAI 2023technical

We provide a complete characterization for the computational complexity of finding approximate equilibria in two-action graphical games. We consider the two most well-studied approximation notions: ε-Nash equilibria (ε-NE) and ε-well-supported Nash equilibria (ε-WSNE), where ε is in [0,1]. We prove…

Cited by 7SourcePDFScholar
2020

Maximum Nash Welfare and Other Stories About EFX

IJCAI 2020poster

We consider the classic problem of fairly allocating indivisible goods among agents with additive valuation functions and explore the connection between two prominent fairness notions: maximum Nash welfare (MNW) and envy-freeness up to any good (EFX). We establish that an MNW allocation is always EF…

Cited by 0SourcePDFScholar
2020

Optimally Deceiving a Learning Leader in Stackelberg Games

NeurIPS 2020poster

Recent results in the ML community have revealed that learning algorithms used to compute the optimal strategy for the leader to commit to in a Stackelberg game, are susceptible to manipulation by the follower. Such a learning algorithm operates by querying the best responses or the payoffs of the f…

Cited by 21SourcePDFScholar