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Allen Tu

4 accepted papers

2026

SpeeDe3DGS: Speedy Deformable 3D Gaussian Splatting with Temporal Pruning and Motion Grouping

CVPR 2026

Dynamic extensions of 3D Gaussian Splatting (3DGS) achieve high-quality reconstructions through neural motion fields, but per-Gaussian neural inference makes these models computationally expensive. Building on DeformableGS, we introduce Speedy Deformable 3D Gaussian Splatting (SpeeDe3DGS), which bri

Cited by 0SourcecodeScholar
2026

SplatSuRe: Selective Super-Resolution for Multi-view Consistent 3D Gaussian Splatting

CVPR 2026

3D Gaussian Splatting (3DGS) enables high-quality novel view synthesis, motivating interest in generating higher-resolution renders than those available during training. A natural strategy is to apply super-resolution (SR) to low-resolution (LR) input views, but independently enhancing each image in

Cited by 0SourcecodeScholar
2025

PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splatting

CVPR 2025poster

Recent advances in novel view synthesis have enabled real-time rendering speeds with high reconstruction accuracy. 3D Gaussian Splatting (3D-GS), a foundational point-based parametric 3D scene representation, models scenes as large sets of 3D Gaussians. However, complex scenes can consist of million…

2025

Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitives

CVPR 2025poster

3D Gaussian Splatting (3D-GS) is a recent 3D scene reconstruction technique that enables real-time rendering of novel views by modeling scenes as parametric point clouds of differentiable 3D Gaussians. However, its rendering speed and model size still present bottlenecks, especially in resource-cons…