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Andy Zheng

2 accepted papers

2026

MAMBO-G: Magnitude-Aware Mitigation for Boosted Guidance

ICML 2026poster

High-fidelity text-to-image and text-to-video generation typically relies on Classifier-Free Guidance (CFG), but achieving optimal results often demands computationally expensive sampling schedules. In this work, we propose MAMBO-G, a training-free acceleration framework that significantly reduces c…

Cited by 0SourceScholar
2025

The Matrix: Infinite-Horizon World Generation with Real-Time Moving Control

NeurIPS 2025poster

We present The Matrix, a foundational realistic world simulator capable of generating infinitely long 720p high-fidelity real-scene video streams with real-time, responsive control in both first- and third-person perspectives. Trained on limited supervised data from video games like Forza Horizon 5…

Cited by 0SourceScholar