← Search

Anton Andreychuk

9 accepted papers

2025

Advancing Learnable Multi-Agent Pathfinding Solvers with Active Fine-Tuning

IROS 2025

Multi-agent pathfinding (MAPF) is a common abstraction of multi-robot trajectory planning problems, where multiple homogeneous robots simultaneously move in the shared environment. While solving MAPF optimally has been proven to be NP-hard, scalable, and efficient, solvers are vital for real-world a

Cited by 3SourceScholar
2025

MAPF-GPT: Imitation Learning for Multi-Agent Pathfinding at Scale

AAAI 2025technical

Multi-agent pathfinding (MAPF) is a problem that generally requires finding collision-free paths for multiple agents in a shared environment. Solving MAPF optimally, even under restrictive assumptions, is NP-hard, yet efficient solutions for this problem are critical for numerous applications, such…

2025

POGEMA: A Benchmark Platform for Cooperative Multi-Agent Pathfinding

ICLR 2025poster

Multi-agent reinforcement learning (MARL) has recently excelled in solving challenging cooperative and competitive multi-agent problems in various environments, typically involving a small number of agents and full observability. Moreover, a range of crucial robotics-related tasks, such as multi-rob…

2024

Decentralized Monte Carlo Tree Search for Partially Observable Multi-Agent Pathfinding

AAAI 2024technical

The Multi-Agent Pathfinding (MAPF) problem involves finding a set of conflict-free paths for a group of agents confined to a graph. In typical MAPF scenarios, the graph and the agents' starting and ending vertices are known beforehand, allowing the use of centralized planning algorithms. However, in…

2024

Learn to Follow: Decentralized Lifelong Multi-Agent Pathfinding via Planning and Learning

AAAI 2024technical

Multi-agent Pathfinding (MAPF) problem generally asks to find a set of conflict-free paths for a set of agents confined to a graph and is typically solved in a centralized fashion. Conversely, in this work, we investigate the decentralized MAPF setting, when the central controller that possesses all…

2023

TransPath: Learning Heuristics for Grid-Based Pathfinding via Transformers

AAAI 2023technical

Heuristic search algorithms, e.g. A*, are the commonly used tools for pathfinding on grids, i.e. graphs of regular structure that are widely employed to represent environments in robotics, video games, etc. Instance-independent heuristics for grid graphs, e.g. Manhattan distance, do not take the obs…

2021

Improving Continuous-time Conflict Based Search

AAAI 2021technical

Conflict-Based Search (CBS) is a powerful algorithmic framework for optimally solving classical multi-agent path finding (MAPF) problems, where time is discretized into the time steps. Continuous-time CBS (CCBS) is a recently proposed version of CBS that guarantees optimal solutions without the need…