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Bei Huang

1 accepted papers

2026

GaussianFluent: Gaussian Simulation for Dynamic Scenes with Mixed Materials

CVPR 2026

3D Gaussian Splatting (3DGS) has emerged as a prominent 3D representation for high-fidelity and real-time rendering. Prior work has coupled physics simulation with Gaussians, but predominantly targets soft, deformable materials, leaving brittle fracture largely unresolved. This stems from two key ob

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